Deleted User - 495278
Guest
I have only been playing a few months and I'm presently in the dwarfs chapter, and have experienced just a few `events' so I am still not hooked. My view is that the tasks are very poorly structured and designed not to be completed without ruining the background game, constantly putting you out of sink.
Do not expand to quickly they say...then throw in discover relics (100+ times)...not bad enough? oh lets throw in solve more encounters and scout a few more provinces...later in the questline adding even more to un necessary expansion....
I read the forum, and wised up pretty quickly, thanks to all that contribute . I want to have fun playing a game, events should be structured to re-kindle interest from doing the everyday progression, they should be a bonus to the player, not about sqeezing even more cash out of them! These events where you can quickly see your not going to be able to complete ( for free ) just make you ask whats the point? Firstly to doing them and secondly to invest further in the game if the attitude from the development team is just give us your money, and not even being subtle in their approach.
I play another online game, where community is king, in fact as players we are constantly pestering the developers to make changes which encourage us to spend real money. When we see poor `value' in game purchases we `try' to get them to see how it would work better. We invest a lot of our time in that game and we want to pay them back...fairly.
Greed and manipulation is a poor way to make a strong `free game', blatently making all the good stuff `pay to play' taking NO account of time the player invests, well Inno really aught to just get rid of the development team , buy a horse, wear a mask and brandish a pistol and go on the road . Maybe this game was better in the early days, but if these last two events are anything to go by I won't even be starting any more, unless i see it fitting in with the main game, and I'll play for free
Do not expand to quickly they say...then throw in discover relics (100+ times)...not bad enough? oh lets throw in solve more encounters and scout a few more provinces...later in the questline adding even more to un necessary expansion....
I read the forum, and wised up pretty quickly, thanks to all that contribute . I want to have fun playing a game, events should be structured to re-kindle interest from doing the everyday progression, they should be a bonus to the player, not about sqeezing even more cash out of them! These events where you can quickly see your not going to be able to complete ( for free ) just make you ask whats the point? Firstly to doing them and secondly to invest further in the game if the attitude from the development team is just give us your money, and not even being subtle in their approach.
I play another online game, where community is king, in fact as players we are constantly pestering the developers to make changes which encourage us to spend real money. When we see poor `value' in game purchases we `try' to get them to see how it would work better. We invest a lot of our time in that game and we want to pay them back...fairly.
Greed and manipulation is a poor way to make a strong `free game', blatently making all the good stuff `pay to play' taking NO account of time the player invests, well Inno really aught to just get rid of the development team , buy a horse, wear a mask and brandish a pistol and go on the road . Maybe this game was better in the early days, but if these last two events are anything to go by I won't even be starting any more, unless i see it fitting in with the main game, and I'll play for free