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Well for people who didn't have sentient goods building lvl 1 manufactories was anyway the only option (who wants to tie down their real manufactories for 2 days). This was not entirely fair to FS's that didn't have members in chapters Elementals and up. So they evened it out again.It's not possible without building Level 1 production buildings in the current FA.
What is the deal with Sentient Goods production runs (the 3-hr and 9-hr) not counting for 1-day and 2-day runs, respectively, in this FA? It wasn't like this in previous FA's. I thought I was getting a head start by having my Steel and Marble sentient goods buildings make 2-day (9-hr sentient) runs towards making Statues. But that's not the case this time around. I am bummed.
If all you have are Tier 1 Sentient Goods buildings for Steel, Planks, and Marble, what do you do to make the Necklaces (1-day) and Statues (2-day)? It's not possible without building Level 1 production buildings in the current FA.
Thank you, Lelanya, we'll certainly pass on your appreciative comments.Well run this time @Muf-Muf @Dizzy Lizzie
Less errors all the time!
Less frozen buildings than ever for one thing
Less errors than Beta
Refresh works for the quest givers
I for one, am pleased
I suspect your team is working hard to make it happen, so:
Thank everyone please
Have you tried the app? The process of selecting quests needs a lot less clicks:Competition time again I really hope that the "declining" of quests will soon be a thing of the past. Why cant the programmers have badges credited automatically without the need for us to continually cycle through quests and click multiple times for each badge ?
Have you tried the app? The process of selecting quests needs a lot less clicks:
I agree completely Conqueror9. Unfortunately.... though to save you time on this..... no they do not care. The extra clicks in FA and other aspects of the game are put there intentionally because they feel it will somehow enhance our experience if we are put through this rigmarole which means we stare at the game screen for longer. Unfortunately these forums are not here for our suggestions to be taken. They never have been and never will be.
I don't mean to be inflammatory, by the way. People know I've said the same thing many times. Nonetheless, this is how it is. I've just learned to accept it now.
The extra clicks in FA and with the jumping of the tasks has caused me and and at least one other player to accidentally cancel a task, in my case it was when I had 2 hrs left to go on a 5 x Toolbox when we clicked too fast.
I had 3 of the 5 already done.
I agree and have done it myself in every adventure so far, Why do the 2 Fellowship Quest boxes have to jump up or down when cycling through with one you want to keep.
I see though that Dwarven Brewery is default top and Coins is default bottom.
There are huge suggstions all over on how to improve this but my favourite of all has to be this:
Passed on to the Wiki Team, thanks Lelanya!"Coming with changes"
I have a change I'd like to see
The wiki shows an Adventure badge
Wonder Society: Invest 10 knowledge points in another player's Ancient Wonder
But this isn't correct anymore! Not since shortly after FA was added to mobile
It should read Invest 10 knowledge points in an Ancient Wonder
Could we fix this please?
In-game it says 'any wonder' but Wiki still says 'Invest 10 Knowledge Points into another player's AW'. I have asked the Wiki Team to update this, as Lelanya requested.When i look at the wonder society badge quest it reads Invest 10 KP in any ancient wonder. I noticed this a few days ago and wondered when they changed it. I don't know if the change is a result of the comment by Leylanya or not.