KermitsDad
Alchemist
Decline, Decline, Decline...
InnoGames > players
"YOU CAN SOLVE IT OR DECLINE TO ROTATE THROUGH THE EVENT QUESTS"
players > InnoGames
As a professional games company we'd expect you to be capable of designing a GUI which players find pleasurable to use.
Instead we have this pathetic decline, decline system that does nothing but irritate players.
In fact it gives the impression that your game design team are incompetent which I'm sure they're not.
Can I please suggest that your management buy each and every member of the development team a copy of this book by Laura Arlov :
https://tinyurl.com/yabn6m3g
The book aims to provide a Fun and Easy Way to Design User-Friendly Program Interfaces.
There is also a section on Drop-Down menus where users are able to select what they want with just 2 clicks.
One click to open the menu & the 2nd to choose what they want - Seems very applicable here.
Why spoil an otherwise excellent game with this decline, decline rubbish?
InnoGames > players
"YOU CAN SOLVE IT OR DECLINE TO ROTATE THROUGH THE EVENT QUESTS"
players > InnoGames
As a professional games company we'd expect you to be capable of designing a GUI which players find pleasurable to use.
Instead we have this pathetic decline, decline system that does nothing but irritate players.
In fact it gives the impression that your game design team are incompetent which I'm sure they're not.
Can I please suggest that your management buy each and every member of the development team a copy of this book by Laura Arlov :
https://tinyurl.com/yabn6m3g
The book aims to provide a Fun and Easy Way to Design User-Friendly Program Interfaces.
There is also a section on Drop-Down menus where users are able to select what they want with just 2 clicks.
One click to open the menu & the 2nd to choose what they want - Seems very applicable here.
Why spoil an otherwise excellent game with this decline, decline rubbish?