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Discussion Fellowship Adventures coming again - with changes!

Discussion in 'General Discussion' started by Muf-Muf, Jan 30, 2018.

  1. Lelanya

    Lelanya Shaman

    Joined:
    Aug 28, 2016
    It's official
    FA on Thursday
    NOTICE is a popup that will reach mobile players
     
  2. m4rt1n

    m4rt1n Necromancer

    Joined:
    Apr 9, 2017
    I got a pop up on PC recently about it. At least now we know to start 2 day productions tomorrow. :)
     
    yo momma love me and Lelanya like this.
  3. Brienne

    Brienne Necromancer

    Joined:
    Oct 7, 2015
    :) Competition time again :D I really hope that the "declining" of quests will soon be a thing of the past. Why cant the programmers have badges credited automatically without the need for us to continually cycle through quests and click multiple times for each badge ? :( :rolleyes:
     
    foolfighter likes this.
  4. JackLuyt

    JackLuyt Scholar

    Joined:
    May 12, 2017
    Here is a preview of the Fellowship Adventures that will most likely start on Thursday 15th in the Live Worlds - together with all the game-play information you will need (Stage details, spreadsheet and prizes, and more!).
    :)

    You are most welcome to share it with friends and fellowship.



    Here are our Adventure Notes, including a free-to-share Spreadsheet: https://tinyurl.com/yc3jbyxd


    [​IMG]
     
    Last edited: Nov 14, 2018
  5. Lelanya

    Lelanya Shaman

    Joined:
    Aug 28, 2016
    "Coming with changes"
    I have a change I'd like to see
    The wiki shows an Adventure badge
    Wonder Society: Invest 10 knowledge points in another player's Ancient Wonder
    But this isn't correct anymore! Not since shortly after FA was added to mobile
    It should read Invest 10 knowledge points in an Ancient Wonder
    Could we fix this please?
     
    JackLuyt likes this.
  6. Swill

    Swill Alchemist

    Joined:
    Nov 11, 2015
    What is the deal with Sentient Goods production runs (the 3-hr and 9-hr) not counting for 1-day and 2-day runs, respectively, in this FA? It wasn't like this in previous FA's. I thought I was getting a head start by having my Steel and Marble sentient goods buildings make 2-day (9-hr sentient) runs towards making Statues. But that's not the case this time around. I am bummed.

    If all you have are Tier 1 Sentient Goods buildings for Steel, Planks, and Marble, what do you do to make the Necklaces (1-day) and Statues (2-day)? It's not possible without building Level 1 production buildings in the current FA.
     
    Last edited: Nov 16, 2018
  7. Lelanya

    Lelanya Shaman

    Joined:
    Aug 28, 2016
    They changed that a while ago actually.
     
  8. LadyHavva

    LadyHavva Scholar

    Joined:
    Mar 8, 2018
    Well for people who didn't have sentient goods building lvl 1 manufactories was anyway the only option (who wants to tie down their real manufactories for 2 days). This was not entirely fair to FS's that didn't have members in chapters Elementals and up. So they evened it out again.
     
    JackLuyt likes this.
  9. JackLuyt

    JackLuyt Scholar

    Joined:
    May 12, 2017
    I never use 'normal' buildings for Adventures, always lots of little Level 1 units - so I can do the long runs using minimum space, and do not have to sacrifice normal production capacity, which I need for the Tournaments.
     
  10. Lelanya

    Lelanya Shaman

    Joined:
    Aug 28, 2016
    Well run this time @Muf-Muf @Dizzy Lizzie
    Less errors all the time!
    Less frozen buildings than ever for one thing
    Less errors than Beta
    Refresh works for the quest givers
    I for one, am pleased
    I suspect your team is working hard to make it happen, so:
    Thank everyone please :)
     
  11. Dizzy Lizzie

    Dizzy Lizzie Co-Community Manager Elvenar Team

    Joined:
    Feb 2, 2017
    Thank you, Lelanya, we'll certainly pass on your appreciative comments.

    Have you tried the app? The process of selecting quests needs a lot less clicks:

    FA quick way of selecting quest.png
     
    Last edited: Nov 17, 2018
    Lelanya likes this.
  12. JackLuyt

    JackLuyt Scholar

    Joined:
    May 12, 2017
    Yes indeed!
    And that is why we are so mystified that it is taking so long to bring the same function to the browser game; it ought to be a simple piece of programming. And not just for the Adventure Quests - for ALL the quests!!!

    It would make the game a heck of a lot more FUN!!
     
  13. m4rt1n

    m4rt1n Necromancer

    Joined:
    Apr 9, 2017
    I really wish paths could be locked temporarily by a Mage or Archmage so needed badges go on the path to finish especially for struggling fellowships, then the paths reopened so the others can be done for points.
    Several times we have not finished map 3 because of this despite having the required badges for one path between us, due to misplacement.
     
    egobox and JackLuyt like this.
  14. Prince Mick

    Prince Mick Adventurer

    Joined:
    Nov 5, 2018
    The extra clicks in FA and with the jumping of the tasks has caused me and and at least one other player to accidentally cancel a task, in my case it was when I had 2 hrs left to go on a 5 x Toolbox when I clicked too fast.
    I had 3 of the 5 already done.

     
    Last edited: Nov 19, 2018
    m4rt1n likes this.
  15. m4rt1n

    m4rt1n Necromancer

    Joined:
    Apr 9, 2017
    I agree and have done it myself in every adventure so far, Why do the 2 Fellowship Quest boxes have to jump up or down when cycling through with one you want to keep.

    I see though that Dwarven Brewery is default top and Coins is default bottom.
    There are huge suggstions all over on how to improve this but my favourite of all has to be this:

    [​IMG]
     
  16. Heymrdiedier

    Heymrdiedier Soothsayer

    Joined:
    Dec 1, 2015
    They have been taking so long to change it, that lots of very good improvement suggestions came by now. Which i think mean we are surely gonna be dissapointed by the end result, since the so many good suggestions will probably be better then what they come up with :)
     
  17. Dizzy Lizzie

    Dizzy Lizzie Co-Community Manager Elvenar Team

    Joined:
    Feb 2, 2017
    Passed on to the Wiki Team, thanks Lelanya!
     
    Lelanya likes this.
  18. Timneh

    Timneh Illusionist

    Joined:
    Dec 4, 2016
    When i look at the wonder society badge quest it reads Invest 10 KP in any ancient wonder. I noticed this a few days ago and wondered when they changed it. I don't know if the change is a result of the comment by Leylanya or not.
     
  19. Dizzy Lizzie

    Dizzy Lizzie Co-Community Manager Elvenar Team

    Joined:
    Feb 2, 2017
    In-game it says 'any wonder' but Wiki still says 'Invest 10 Knowledge Points into another player's AW'. I have asked the Wiki Team to update this, as Lelanya requested. :)
     
  20. Timneh

    Timneh Illusionist

    Joined:
    Dec 4, 2016
    Ahh sorry i was speed reading again and missed the wiki part. Thank you for pointing out my error.
     
    Dizzy Lizzie likes this.

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