DeletedUser3671
Guest
INNO must know they're getting hammered for this.
The problem with the setup AS I see it, is that, it's just the same ordinary thing we do EVERY day: Produce - Collect - REPEAT.
Before that, we had to be a little creative to figure out how to complete the quests. Yes yes, some can always complete more than other players. It's a matter of space and commitment to get the prizes. But now, it's just like an ordinary boring quest line, with the extra that we have to collect keys and maybe get a little better prizes than else.
It's just more of the SAME SAME SAME.
Yes the last event, that was too much. I have 4 Mermaids. I got the last 2 needed artifacts from the FA to complete the 4th one. I actually started to get bored winning prizes. It was too easy. I could have won more if i had spent my 100's of hours of time instants solving the scout quest. But that felt a little stupid. I planned and have done so, suing them on upgrading my manufactories.
But it's the old problem with designers and codes. Codes should not do game play. They should just code it. Leave the design of the game to the creative designers. OR, the best solution, get some codes who actually are creative designers as well
It's not so hard to fix it, as many have suggested. Just cap the number of so called grand prizes and throw in some other stuff to win instead.
Well, what i wanted to say is this; I have NO event energy going AT ALL. I'm just sitting starring at the screen doing the same things with same buildings as i do EVERY day. I'm sorry, but that really not fun and not something to call an event. An event is something that's different from the ordinary daily "thing".
Sorry; But this is a re-do.
EDIT: Addition: The last two events i have bought that "extra" building. I would have done it this time as well, but it's made sure that no-one is leaving this event with a fully evolved bear - Unless they pay the BIG bucks.
The problem with the setup AS I see it, is that, it's just the same ordinary thing we do EVERY day: Produce - Collect - REPEAT.
Before that, we had to be a little creative to figure out how to complete the quests. Yes yes, some can always complete more than other players. It's a matter of space and commitment to get the prizes. But now, it's just like an ordinary boring quest line, with the extra that we have to collect keys and maybe get a little better prizes than else.
It's just more of the SAME SAME SAME.
Yes the last event, that was too much. I have 4 Mermaids. I got the last 2 needed artifacts from the FA to complete the 4th one. I actually started to get bored winning prizes. It was too easy. I could have won more if i had spent my 100's of hours of time instants solving the scout quest. But that felt a little stupid. I planned and have done so, suing them on upgrading my manufactories.
But it's the old problem with designers and codes. Codes should not do game play. They should just code it. Leave the design of the game to the creative designers. OR, the best solution, get some codes who actually are creative designers as well
It's not so hard to fix it, as many have suggested. Just cap the number of so called grand prizes and throw in some other stuff to win instead.
Well, what i wanted to say is this; I have NO event energy going AT ALL. I'm just sitting starring at the screen doing the same things with same buildings as i do EVERY day. I'm sorry, but that really not fun and not something to call an event. An event is something that's different from the ordinary daily "thing".
Sorry; But this is a re-do.
EDIT: Addition: The last two events i have bought that "extra" building. I would have done it this time as well, but it's made sure that no-one is leaving this event with a fully evolved bear - Unless they pay the BIG bucks.
Last edited by a moderator: