With the development of the game, more and more thoughts and questions arise in me. Why does Inno destroy the meaning of one of the most interesting buildings - the ancient wonders? The first to suffer was the Blooming Trading Guild. Portal Profit Buildings appeared. Indeed, they give only 5%. But when you win 3-4 such buildings in an event, it turns out that at least half of the required output from the guest race portal you receive. You don't have to produce it. Then, although rarely, PPs with higher values appeared - 10%, 33%. Now we have 50%. We also have a building that already produces 10% PP. This made the interest in the construction and development of the Blooming Trading Guild zero. But do something else - you no longer need to develop the production buildings of the guest race. You just need to develop the portal to level 4 and start filling it with the help of PP. Buildings appeared, such as Ferris Wheel Galore. They made sense of Ennar's embassy. Especially for end-of-chapters players, where scouting is already less than once a day. I already sold it. With the absence of new game chapters and the emergence of new buildings from high-income Mana events, the need for Mana becomes zero, making it a useless Maze of the Dark Mater. In my town MDM occupies a large part of the area of mana producing buildings and generates a minimum percentage of total income. I'm still hesitant to sell it. Now comes the rival of the long-awaited Time Warp and Simia sapiens - the Autumn Zodiac bears. With which bears Inno punishes players who have worked hard and spent diamonds that have completed the last chapter and equates them with players from the initial chapters. With the event, Autumn Zodiac Inno punishes players who have spent diamonds and purchased magical workshops. In all events, Inno offers award-winning buildings that produce various resources. Currently, the game is overflowing with T3 resources, which in the original form of the game are produced by manufactories. There are too many buildings that provide T3 resources to list. Many players have reduced their manufactures to a small number, and I read that to zero. Now Inno asks players to complete manufacturing and workshop tasks to the maximum for their development level, in large numbers and long production periods. How do I accomplish a "5 toolbox" task, having 2 magical and 1 ordinary (fortunately, because in fact it is superfluous to me) workshops? Yes, building level 1 tasks was not a good thing. But from one extreme - countless level 1 buildings, Inno jumped to the other extreme - solving tasks with maximum building level. To @Rilian attention: In March of the Herds event had tasks that were decided by paying for resources. Yes, the quantities were huge. But they were still doable. Allow players in the last chapters - as an alternative, to solve payment tasks. For the previous event, I had accumulated many provinces scouted. I don't have that reserve now. Tasks such as "Scout 1 Province" and "Complete 2 Provinces", with no alternative, will force me to stop participating in the event and be a disgruntled spectator. I don't want 3 phoenixes. Or more. Like I have not put 2 buildings Mermaids paradise. I'm an ordinary person and I want the game to be enjoyable. To be funny. Not to be labor, labor, labor. Inno wants to make money. Normally. Well, make the game interesting. And not annoying and unpleasant.