DeletedUser1829
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<<spreadsheet>>
Edit: ran some quick numbers and I don't see the issue. Everything still goes up by my calcs and that is after allowing for culture, pop, culture for pop, etc.
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<<spreadsheet>>
I cannot be bothered with doing Calculus, spreadsheets, and interminable maths to work out every thing per square per minute x pop x sine of Dust - square root of Silk / AW boost......seems extreme overkill for a fun game...what seems to be the problem to me is not how much Marble my lvl 24 manus make but the STUPIDLY teeny tiny amount of Moonstone they make...why should my original Boosted T1 make pretty much 8 times less than the new T1 manus I have had to build..makes no sense at all.
I would really like to learn from you @Mykan, could you give some details in numbers please?
Odd that diadel, myself and herodotus come to one conclusion, and you to another mykan. I suspect we are calculating differently.
Can I ask a question - were you using the same residence (and therefore population per square) for every factory level? Or have you been using the residence level from the chapter appropriate to the factory level?
Of course, when the extra pop per square from upgraded residences is included, you are better off than you were before you started the chapter. BUT, it seems taking advantage of the better residences, and keeping the lower level factory is more efficient. All the efficiency gains are from the residence upgrades, the factory upgrades are actually a step backwards.
Residence relevant to the chapter and culture relevant to the chapter.
I don't have a problem with tournaments at the moment, I'm an auto-fighter because despite those who are better than me at fighting saying that we lose less troops with manual fighting this isn't true for me, I lose way more with manual! The compulsory squad upgrades will make fighting in tournaments harder but should help on the world map... that's fine, but I've scouted so far now that there's no way I can ever win a fight there, I feel I passed the Very Hard stage a long time ago, I'm probably on the Too Hard, Just Ignore provinces.All city building games are based on creating a balanced city. Some use math, others just upgrade and hope it turns out right.
Still leaves the question why the sidequests advice a player to upgrade buildings (to soon), to make it more efficient, if the numbers prove this is not the case. Creating shortage of space, lots of upgrading etc. One might think it has something to do with the solutions to solve this problem.
Some people spent money on a game because its good. Others spent money and so the game has to be good. Very often this is reflected in their opinion.
@Lisica: I can do about 150 KP in every tournament, without chests rewards. Not interested in the ranking, parents with lots of children are hard to beat.
Not interested in the ranking, parents with lots of children are hard to beat.
Oh noes, it just pixels? They have bigger pixels than me?Ranking in this game in meaningless when people can just buy their way to the top... you'll always find those who want to be the best regardless of how they get there and then become desperate to tell everybody how great they are... sadly, its just pixels