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Because your original boost is for your T1 manus only. Your boost for the sentient goods is your T1 + 1 boost. Seems like an obvious logical answer to me. It would be like you saying, why doesn't my T1 boost work for my other T1 manus? Why is production so much worse for my non-boosted T1 manus? Because they don't have the boost. That's the name of the game. Build up the manus you have the boost for. And now it's your T1 + 1 boost. You have to slightly adjust to the new guest race. Don't need Calculus or spreadsheets. Just need to understand the boost concept.I cannot be bothered with doing Calculus, spreadsheets, and interminable maths to work out every thing per square per minute x pop x sine of Dust - square root of Silk / AW boost......seems extreme overkill for a fun game...what seems to be the problem to me is not how much Marble my lvl 24 manus make but the STUPIDLY teeny tiny amount of Moonstone they make...why should my original Boosted T1 make pretty much 8 times less than the new T1 manus I have had to build..makes no sense at all.
Maybe I am just looking at something different. I was working out the base production per square, I ignored boosts as its kind of irrelevant as all it does is increase the base number depending on my boost %. Once I determined base production per square, so 69/square, I then adjusted this to factor in additional squares required for support from residences and culture. I did ignore roads as everything needs a minimum of 1, i could add it in but unlikely to make any real difference. I did have to convert 3/hr production to 1/day to compare to previous information from the wiki so a factor of approx 3.14 (it varies a bit so had to pick a number). This gave me an adjusted production per square of 60.
Residence relevant to the chapter and culture relevant to the chapter.Odd that diadel, myself and herodotus come to one conclusion, and you to another mykan. I suspect we are calculating differently.
Can I ask a question - were you using the same residence (and therefore population per square) for every factory level? Or have you been using the residence level from the chapter appropriate to the factory level?
Of course, when the extra pop per square from upgraded residences is included, you are better off than you were before you started the chapter. BUT, it seems taking advantage of the better residences, and keeping the lower level factory is more efficient. All the efficiency gains are from the residence upgrades, the factory upgrades are actually a step backwards.
Steel 16-19 gets unlocked in dwarfs, even if I use residences(900),culture (140 sq) and roads (77 culture) from orc chapter I still drop on output upgrading beyond lvl 15. Scrolls (10-15 unluck in ch5) improve with orc data up to lvl 14, but very small amount. Elixer (9-15 ch5) improve with orc data up to lvl 11, also very small amount.Residence relevant to the chapter and culture relevant to the chapter.
I don't have a problem with tournaments at the moment, I'm an auto-fighter because despite those who are better than me at fighting saying that we lose less troops with manual fighting this isn't true for me, I lose way more with manual! The compulsory squad upgrades will make fighting in tournaments harder but should help on the world map... that's fine, but I've scouted so far now that there's no way I can ever win a fight there, I feel I passed the Very Hard stage a long time ago, I'm probably on the Too Hard, Just Ignore provinces.All city building games are based on creating a balanced city. Some use math, others just upgrade and hope it turns out right.
Still leaves the question why the sidequests advice a player to upgrade buildings (to soon), to make it more efficient, if the numbers prove this is not the case. Creating shortage of space, lots of upgrading etc. One might think it has something to do with the solutions to solve this problem.
Some people spent money on a game because its good. Others spent money and so the game has to be good. Very often this is reflected in their opinion.
@Lisica: I can do about 150 KP in every tournament, without chests rewards. Not interested in the ranking, parents with lots of children are hard to beat.
OMG, I fainted whilst laughing!Not interested in the ranking, parents with lots of children are hard to beat.
Oh noes, it just pixels? They have bigger pixels than me?Ranking in this game in meaningless when people can just buy their way to the top... you'll always find those who want to be the best regardless of how they get there and then become desperate to tell everybody how great they are... sadly, its just pixels