And the big guys with more coin than they can use empty the market with all that excess and there
I have almost never seen a change in a game be well received when it is first implemented, this game or others I have played. Things that in the long run are accepted and enjoyed are almost always received negatively. As a general rule humans do not like change it unsettles them and they resist it.
Beta players had strong arguments the first time which allowed a change to occur, the second time they had no compelling reasons to alter what was happening. Much of the upset would undo the changes and return the issues to the game. Come up with a solution to the issues and you have a strong argument to return the wholesaler, but to do that you have to accept the issues existed.
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It's only been a week with the new wholesaler.
I can still buy non boosted, but a whole lot less for a whole lot more coin.
205k for 205 marble - with half the coin I generate in 24 hrs I can buy about 800 marble a day...
My steel manufactory upgrades cost 10500...
My encounters cost a minimum of 3500
I can't get enough Tier I to upgrade, never mind trade.
Although, why upgrade?
I have downsized, got rid of manufactories and the residences, built culture instead
I 've stopped trading and visiting
I've done longer production runs (cost more and less productive)
I've ignored the quests..
I'm still not better off, and now my ownFS are cross tier trading.
In both Arendyll and Winyandor the trader is slower and worse, and less tier I available.
Thanks guys...
There were issues:
Back cross tier trading... Tier III for Tier I...you did nothing about it.
Trades staying up for 6 days... you did nothing about it.
Changes to the tournament actually shuts out active neighbours, - a retrograde step... we were looking for ways to promote more neighbourhood/ map activity, not less
The dead villages are still there, and do not get moved frequently enough
Any village with it's Main Hall upgrading sits for months
Villages that have "Let the Game/ Inactive/ No longer playing" are let sit for months...
Penalising those of us who over expanded, fine... but take away the trader, and why should we log on... I have nothing left to play for, there is no grand prize, no point in getting through chapters, getting through to the end... and now the Valentine's quest... which is such an insult it makes Wonky Walter look like high art... elvenar is Elf and Human.. but surely you can do better than these kitsch Hallmark occasions..
by the way, slowing me down, and dumbing down the quests = less likely to be bothered, to keep playing = less likely to use diamonds = less likely to buy more...
And I won't be recommending the game when I leave
It had potential. You've killed the last community part of it, reducing it to a target focussed 25, who when they slowly realise there's nothing, not even cudos for advancing... well, why bothe
Yes, trading is a problem. But putting up prices for Tier I goods via the wholesaler has had the complete opposite effect.
There are now many more Cross Tier Trades.
There is now even less Tier I available, there are many more 1 star, and 0 star trades...
And fewer big altruistic players willing to trade in non boosted given the cost of replacing those goods, on the off chance that a small new player will in time become a valued tournament (oh yeah, no longer play in tournaments) well, valued visitor .. and trading partner...
And those of us who like to play daily are
a) downsizing... getting rid of residences and population and gaining space
b) getting rid of manufactories that supply goods that are "uneconomic'... Tier I mostly and then Tier II, - take up space and what you can buy for a 3 hr production run- this won't help trading where the crisis is in Tier I goods
c) Going for permanent rather than clickable culture as a more stable way of maintaining culture... and
d) Going for longer more expensive production runs with a lower return rate, as we need to use supplies and coin somehow and this is their best use now...
e) counting the cost of quests... and most of us find the Valentines' prizes abysmally expensive for very poor return. Most of us have nicer cheaper buildings easier and less costly to build on our culture menu with a higher return per square
f) only visiting those who visit us
g) only doing minimum on tournaments to keep FS happy
h) as a result, of so little to do... logging on and playing less often
i) once again, Elvenar is going to loose a whole pile of mid ranking players to the detriment of the newer and higher level whom we support by playing slow, biding our time not caring about rankings etc..
Finally I know why I saw "dead", "innactive" players all round me, with dwarven portals, players who'd reached high levels and just quit... you can shift new players around all you like but when players like me go dead..
No wonder they upgraded the main hall and left..
Edit by Muf-Muf: Merged multiple posts into one.