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Release Notes version 1.22

Muf-Muf

Elvenar Team
Release_Notes_EN.png


Dear Humans and Elves,

On Wednesday February 1st In the coming days we'll update the game to version 1.22. This will cause a short downtime while we are installing the update. In this update we bring you visual enhancements in the city view, as well as a change to the Wholesaler's functionallity, some further balancing adjustments for battle, and we will fix a number of bugs for you. For details, please have a look at the release notes below:

Improvements_EN.png

  • Visual effects in the city have been added to give the city a more natural appearance. This can be toggled via the settings menu which you can find at the bottom right of the game.
  • Many improvements were made in the way the game handles placing streets and street connections.
  • Added a tooltip to see how many resources you have available within the menu to buy Knowledge Points.
  • Added an icon in the build menu to show clearly which building requires a street connection.
Balance_Changes_EN.png

  • We will change the way the Wholesaler works. With the new mechanics of the Wholesaler, you will still be able to buy your non-boosted goods in the Wholesaler, and you can also still pay with either Coins, Supplies or your boosted goods. The change lies in the amount of goods per trade, which from now on depends on the level of your Main Hall (the higher level, the bigger batches you can buy in the Wholesaler), and you can increase this value further by constructing and upgrading the Blooming Trader Guild Ancient Wonder. After every purchase from the Wholesaler, the goods will become a bit more expensive to buy. This increase in price will be reset daily.
  • Several units have had their health and damage numbers slightly adjusted, to improve the overall balancing of the battle system. Affected units include: Crossbowman I-III, Mortar I-III, Archer I-III, Ranger (damage slightly increased), Dryad I-II, Banshee, Orc Warrior, Orc Strategist, Drone Rider I-II, Blossom Mage (health slightly decreased and damage slightly increased).
Bug_Fixes_EN.png


As with every update, we've resolved a number of bugs, among which:
  • Resolved a discrepancy between tooltips in the unit information screen and within a battle
  • Fixed an issue where the Magic Academy could show as disconnected, even though it wasn't
  • Resolved a problem that caused the Barracks to show as idle even though they were not
  • Fixed the problem where Sword Dancers from the Dwarven Bulwark were not credited correctly to some players, and compensated for the missing units for those affected
Please let us know your feedback in the discussion thread. We're looking forward to hearing your thoughts!

Kind regards,
Your Elvenar Team
 
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Muf-Muf

Elvenar Team
Dear Humans and Elves,

Unfortunately we will not be able to update tomorrow (February 1st). We found some problems with the new version that we want to address and resolve before updating our worlds for you. We hope to be able to do this soon and aim to offer you the new version later this week. We apologize for any inconvenience this causes.

Kind regards,
Your Elvenar Team
 

Muf-Muf

Elvenar Team
Dear Humans and Elves,

At some point in approximately the next hour from the time we're placing this post, we will be updating our server with the following changes:
  • Buildings from the Valentine's Day questline can now receive Neighborly Help
  • Some guest race buildings didn't work correctly after upgrading the portal, this is fixed now
  • An issue preventing players from accessing a Tournament Province via the overview menu has been resolved
  • Resolved a problem where the wrong Rune Shards were rewarded at the end of a Tournament
  • In rare cases it was possible to place buildings outside your unlocked city grid. This issue cannot occur again, but we are still working on resolving the problem for those people currently affected by it. We apologize for this inconvenience and have to ask for your patience regarding this
Kind regards,
Your Elvenar Team
 

Muf-Muf

Elvenar Team
Dear Humans and Elves,

It seems our update from yesterday unfortunately introduced a new issue - we apologize for that. We are fixing that one today, as well as two other issues:
  • Resolved an issue where buildings could show and behave as if disconnected from the Main Hall, even though they weren't. Should your city still be affected, simply pick up any street and place it back from where you picked it up and you are good to go again
  • Fixed a problem where sending messages didn't always work correctly
  • Exchanged a wrong graphical asset in the upgrade screen for a certain level of the Armory
Kind regards,
Your Elvenar Team
 
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