Let players trade between themselves with coins + supplies for resources as well as resource for resource.
Not a bad idea. Couple questions:
- All games have sinks for self generating resources, mana depreciates for example. What sink would you use for coins? The current sinks obviously aren't enough as people still have a lot of excess coins.
- How do you handle the hoarding factor?
I buy every trade for coin out there, and use the goods so gotten to take up other trades.
Perhaps I cannot dry the market up, I see that now, but do I not bend it toward my desires?
Number 1 player buys all trades which are up for coins including your 1000 planks for 1 mil coins (example). You then have 1 million to post up for marble or scout wish or anything you wish. You will never lose out because your making your own trades.
Currently many players get angry about cross-tier trading, I would be concerned that a person with a mass amount of coins could have a similar effect on the game as cross-tier trading currently does. Instead of posting T3 for T1 they just buy up tens of thousands of T1 goods draining the market more then it currently is.
Post your idea it is worth consideration, just try to think through some of the possible issues with it so it has a stronger case. Economics, greed and hoarding may yet be the biggest issues with it and human nature is a very hard thing to change.
BUT all in all you should be posting trades yourself. NOT just picking up things.
This is a common problem in the game many people want "active" trading not "passive" but forget if no one ever puts up the passive trade there will never be the chance for activee trading. Also more critical if your timezone/playtime is outside the mainstream.
They MIGHT change it in some way in the future but i do not think it will go back the way it was. If they do change it there is no guarantee it will not make it even worse.
They won't change it, they have said that. It plugs certain issues in the game, yep may have created or highlighted other ones, but it solves certain problems. They have said they will work with us on ideas to improve/alter it. So if we can find ways to address the concerns we have without re-opening the issues this addressed there is a chance for good dialogue with them.
sadly innogames don't listen to good ideas.
You might hate the game that would exist if they didn't listen. There are a number of good ideas from players that have influenced the game and that is just the ones we know of. Just one example for the current topic is the original wholesaler change was different to what it is now, there was a single page and the options quite varied. It was because of players that the original plan did not come to live servers. Not because of being upset but because players could demonstrate key aspects of the updated that needed to be revisited and that it was happened, it was pulled (last Nov I think) and reworked.
If Inno were to tell us where they see the game going, what their vision of the future is then they might get more people on board.
If we knew what Inno's vision for the game is, what the long term goals are, why are all these changes necessary, why break something that was working just fine to replace it with something that doesn't make sense, maybe people would be able to accept the changes because they knew what the end goal is.
Actually just had this discussion yesterday
The response from Marindor was as a company they are mindful of competitors and know they monitor what they are doing. As Inno is a business and has to report to shareholders they have to be careful about how much future information they reveal so as not to cause harm to the company. In that same vane as a company and shareholders they are not going to make a change like this that they know will upset many people unless they felt it absolutely necessary to protect the product and in turn the company. I am sure someone will twist this.
I don't fully understand the changes but I think about the situation with my kids. There is a lot of stuff they want but I as a parent with more experience have a better understanding of things that are good or harmful for them. There has to be a level of trust between parent and child just like a level of trust between player and developers and I think herein lies the problems, most players don't trust the developers to know what they are doing.