John of Enar
Adventurer
Building momentum and maintaining it is critical. It is very difficult for new players to gain momentum in this game and the map is loaded with players who started but never went very far. Now, when i see middle tier units that are trading as three stars i want to hop on them but then i look and i see requests for tier three goods that are almost the same amount ... i stop and scratch my head. I know how much the T3 goods cost me and now they are worth nothing. Our trading and many other FS trading have slowed to almost nothing. When you devalue the currency then you create hardships for players. Same in the real world, pure economics. Now i know the game designers say "Oh, you can trade whatever you want to trade ..." Ha ... the perception of value is based on the star ratings - why use them otherwise? Also try to offer an unreasonable trade. The threshold of what the game allows is now less. So saying you can trade whatever you want, we didn't effect that, is not quite honest. The change may have been needed because T3 going for 16 times T1 seems a bit much. However, what is now in effect is way over in the opposite direction. A progressive 2:1 ratio might make more sense where a T3 goes for 4 T1 units. The current trade system 1.5:1 is confusing, hurting trades and game momentum. I myself would prefer a 3:1 in a trading system with 3 tiers. And that works better with the cost of items in the game, makes them more achievable and supports game momentum.Gaining fewer goods slows everyones game. There will be less to trade . People are being encouraged to spend on numerous offers that speed up the game ( eg Instants). QED.