[...] if we are saying you would need an extra 7,800 event currency to get over the line, I'm sure you could've made a dent in this with the MO free currency. [...] I know the quests weren't unlimited, but things could change in a hurry if you got lucky with the 500 extra currency prize.
... and this is the most likely reason why Event Currency no longer appears in the Mystical Object - rather than that decision being related, as has been suggested, to the complaints of [some] players who felt/still feel that the MO presence of Event Currency reduced their chances of winning Diamonds. Assuming that Elvenar follows the pattern of most similar F2P games, it is very probable that Events are InnoGames' best source of revenue (closely followed by the game's competitive elements), and the total value of purchases which would not be made due to some players winning even modest amounts of Event Currency (let alone as much as 500 at once!) is likely to be significantly greater, overall, than may be immediately apparent.
Some people who claim to be "play free" are often not. for some reason they hide the fact that they spend hundreds of whatever currency like the plague.
There are three main reasons for this, founded upon on the same 'rules' of psychology and human behaviour, which apply to almost all F2P games:
1. Many players who are fairly new to (and/or not familiar with the dynamics of) F2P gaming often do not realise - until
after they have spent money in order to achieve X or Y in-game advantage, which they had thought would be at least reasonably permanent - that the revenue model of most such games relies on the fact that there will never be a point where one's investment can be considered 'finished' and/or one's advantage 'permanent' - and some people, depending on their disposition, find this unexpected realisation difficult to admit to themselves and/or others;
2. Those players who
do understand that 'paid advantage' in F2P games is maintained through repeating, open-ended investment, rather than one-off or at least limited finite payment(s), are often not willing to admit (again, to themselves or others) how much they have spent on something which will, by its nature, always be intangible, and will eventually cease to exist altogether when the game reaches the end of its profitable life; and
3. Competitive [paying] players who maintain the image of winning through skill and dedication alone are (quite obviously) very unlikely to admit that their achievements are - at least partly - financially assisted, much as athletes will never voluntarily admit to using performance-enhancing drugs.
Most F2P gamers who will happily agree that they spend
moderate sums of money are those whose rationale (whether stated or not) is either 'in order to support the game/company/developers' or 'because it's my hobby, and most hobbies usually cost money'... although [virtually] the only players who will overtly state that they spend a
lot of money are those who particularly admire the game's graphics/lore (as opposed to its mechanics or competitive elements) and/or so-called 'completionists', who will sometimes even make a self-deprecating joke out of the fact that although such things are intangible and impermanent, they cheerfully spend money in order to satisfy their 'collector's urge' to acquire everything in-game which is available - or at least everything of X or Y category. An obvious example of this in Elvenar would be those players who 'collect' all of the Unicorn-themed buildings and/or, less often, other 'sets' of buildings such as the various coloured Frozen Flames or Codexes - and/or those who construct their City/ies in order to be aesthetically pleasing rather than mathematically efficient.
These motivations are so commonly reliable that there are almost no F2P games which do not employ them, albeit to varying degrees depending upon the type of game - and whether or not the game concerned
also relies upon other revenue drivers - since this list is not exhaustive, of course.
Some people who claim to be "play free" are often not. [...] I have seen other people being really down because of such claims as they felt they were unlucky.
... not only this, but also: I have seen many people become very surprised when they discover how much money a 'Free' to Play game can make, because, as you say, they meet a majority of players who insist that they do not contribute any money to the game, when in fact the opposite is true - often to quite a large extent. But in this, there is little, if any, more dishonesty than is seen in much of Humanity's everyday interaction with itself.