The game makers need some serious reconsideration. Each FA has, generally, seen an increase in the types of badges and an increase in the numbers of badges required. (324 blacksmiths ! Ridiculous). Surely the game makers must have realised by now that we do batch incubations to get this number of badges out - and that's where the problem comes. I have 80 workshops producing blacksmiths. Collecting consists of 5 clicks on workshops to collect, then 16 CLICK OPENING AND DECLINING TASK BOXES I'M NOT INTERESTED IN followed by 5 clicks on workshops, FOLLOWED BY 16 CLICKS OPENING AND DECLINING TASK BOXES I'M NOT INTERESTED IN, repeat 16 times!!! Then I move on to goods badges from the Tier 1 triples I click on 3 different manufactories to collect, then 16 CLICKS OPENING AND DECLINING TASK BOXES I"M NOT INTERESTED IN, then 3 clicks on manufactories, then 16 CLICKS OPENING AND DECLINING TASK BOXES I'M NOT INTERESTED IN.
Is anything coming through yet game makers!!!!
You have made collecting badges sooooo tediously long-winded and boring. WHY?? Why is it so difficult to arrange it so that when you complete the collection of items for a badge and "collect" it into your supplies that the goods task box stays where it is rather than move forward? People will lose interest in the FAs even more if you keep the prizes low but increase the requirements to get them and the time required to carry out their collection. This is just wasting our time. My FS members with reasonable numbers of workshops are unhappy.
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i was wrong, I miscalculated, it's not 16 clicks, it's 32. open the box and decline the box.
So a 3 click collect takes 35 clicks, and a 5 click collect takes 37 clicks?
Is there anyone there who thinks this is as good idea? Was it by design or by accident? Why set up a system that is so inefficient and tediously boring?
And who on Earth thought it was a good idea that the goods task boxes occasionally swap places as you are going through them, so significantly increasing the chances of accidentally throwing away part filled boxes? Did someone put it in for a laugh. No one would find this a good design outcome for a game.