Heymrdiedier
Enchanter
In my opinion, the brown bears or pheonixes arent the problem, they are the solution for some players.
They real issue is that the formula to calculate the costs is just plain wrong.
Everything you do in the game, just hurts you, then best thing you can do is have a low chapter city and never evolve it further. How would that generate revenue for inno, i don't know.
We all struggle with this crooked formula and some people use brown bears, others make tiny citys, and even some players just basically break the game rules by having good feeding accounts. Honestly they need to fix that formula
(Also ive said this many time before as well. They need have some inflation on their prizes, inflation makes sure you spend/replace things, instead of hoarding to old things (like money). Those bears and pheonixxes were great when they were released, but 3 years later they should have already felt weak compared to newer prizes. For a long time now, events only give prizes that are a lot weaker then what we used to get, so no, we dont want to replace old stuff)
They real issue is that the formula to calculate the costs is just plain wrong.
Everything you do in the game, just hurts you, then best thing you can do is have a low chapter city and never evolve it further. How would that generate revenue for inno, i don't know.
We all struggle with this crooked formula and some people use brown bears, others make tiny citys, and even some players just basically break the game rules by having good feeding accounts. Honestly they need to fix that formula
(Also ive said this many time before as well. They need have some inflation on their prizes, inflation makes sure you spend/replace things, instead of hoarding to old things (like money). Those bears and pheonixxes were great when they were released, but 3 years later they should have already felt weak compared to newer prizes. For a long time now, events only give prizes that are a lot weaker then what we used to get, so no, we dont want to replace old stuff)