This isn't hypothetical and it is applicable. These chests that I outlined (and it's not a proposal) is what the line up may appear like now if they brought that system back. We didn't like the prizes then, but they were 10 times better than they are now. Inno does not want to give us anything at all that we would like to win so there would be no possibility to "theme" a chest or give you something that you could strategise over wanting to win.
I'm not saying the shuffleboard is amazing. I would like there to be more choice, of course, but there would be no point in giving us more choice when they aren't going to give us anything that we want to choose. Within the parameters of what is on offer, then we might as well have the shuffleboard.
Yes, the strategy is limited, but it is a whole lot better than it was in its last iteration. We are at a point now where the
only thing that we may want to win is the daily prize. In this scenario we are now guaranteed of winning that prize within a certain amount of event currency. There wasn't that guarantee in the last version of the shuffleboard, there wasn't that guarantee in the 3 chest system, and there definitely wasn't that guarantee in the Misty Forest.
So 375 is the maximum amount of event currency that you can ever spend in seeking out the daily prize. On average it will cost about 220 when factoring in the cost of shuffling (I haven't done exact maths). In the last 3 chest event, the very best
average chance you could give yourself of getting that daily was 362 currency - and that was only if you picked the very best chest every time, which wasn't possible - plus there was absolutely no guarantee.
If we accept that they aren't going to give us anything else that we want except that daily, then logically how is this now worse?
If the problem is that it is just mindless clicking with no perceived options, which is just boring
@Gargon667, then I agree 100%, but that's a whole other matter.