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2 thing they have repeatedly said they wouldn't add because it would make the game too easy.All these fancy new updates are not only causing problems with mail, chat, and culture help, but they are not giving us two important things that I know have been asked for.....A way to rotate current buildings and a storage building to make moving current buildings around easier in the space we already have.
All these fancy new updates are not only causing problems with mail, chat, and culture help, but they are not giving us two important things that I know have been asked for.....A way to rotate current buildings and a storage building to make moving current buildings around easier in the space we already have.
I am a loyal long standing cash player. With every update I get more fustrated. I feel posting problems on here makes no difference. My big problem is space. Why evolve a game with restricted space? I find I need to delete buildings to advance into the next guest race. My position jumps from top 30 to top 50. It will cost me £75 for the next premium expansion, which, I am not paying. I could buy "magic" building and delete normal ones but I am so peeved with it all now will not bother since if this keeps up I will no longer play. I am a builder who loves a game where progression is the name of the game and this one seems to be going backwards
Nail, HeadOoooh, 2 city expansions! Only update of 50 residences requires 6 expansions.
I'm sure that most of the players who reaches chapter X is far beyond the requirement of 220 completed provinces and can't fight due to limitation of the battle system. For them Inno prepared 4 useless squad size upgrades.
And yeah, scouting of a province at the ring 14 in WoodElves exceeds 75 hours!
Bravo greedy Inno!
Main Hall NH + Quest Cycling > Culture NH. I am always at maximum coins and supplies and use the kp bar to offload coins and the wholesaler to offload supplies. When the KP bar gets too expensive to buy a kp I'll jut use the wholesaler to offload coins. I have 100% culture bonus and culture is my 3rd choice in my city title. Basically it never gets applied unless someone decides to polish one of my culture buildings for some "odd" reason. That's the polite version of those type of peoplehowever the thing that I have struggled with the most is not enough gold or supplies... I even had to vist ALL my neighbours!
The majority of the fan base agree with this suggestion. Sadly it's never going to happen as they keep saying no attributing it to difficulty (wrongly)All these fancy new updates are not only causing problems with mail, chat, and culture help, but they are not giving us two important things that I know have been asked for.....A way to rotate current buildings and a storage building to make moving current buildings around easier in the space we already have.
Correct. Posting most things here makes no actual difference in the long run, and the "progression" is exactly as you described it imo. I rarely if ever buy diamonds in this game, and I think it's disgusting the prices you just quoted for ONE expansion. I have no problem with In App Purchases on games either and have utilized them a lot in the past with games like Pokémon GO on android, and various DLCs on the playstation network.I am a loyal long standing cash player. With every update I get more fustrated. I feel posting problems on here makes no difference. My big problem is space. Why evolve a game with restricted space? I find I need to delete buildings to advance into the next guest race. My position jumps from top 30 to top 50. It will cost me £75 for the next premium expansion, which, I am not paying. I could buy "magic" building and delete normal ones but I am so peeved with it all now will not bother since if this keeps up I will no longer play. I am a builder who loves a game where progression is the name of the game and this one seems to be going backwards.
Yeah they've been trying to force us to play their way for a while basically, and the answers they give to decisions that aren't received well make no sense so yeah I think "cherry picking" is a good word to use. Imo the game took off more than they ever expected (you can see evidence of this in the various developer interviews on their website) and they just thought "ooh lets try and make as much money as possible as we can from this now while we can". I think it's fine to make money but I really think it's backfired and like you said they will only notice their mistakes when it's too lateA few of the things that were said did nothing to help with people thinking that Inno are making players play the way they want them to play, when the change to the wholesaler was mentioned the designer said it was to FORCE PLAYERS to stop using the wholesaler and it seemed (to me at least) that the questions they answered were being cherry picked.
So much truth here. Sadly if the decision makers aren't even willing to recognize any of the problems you just mentioned then ultimately it's falling on deaf earsThey can keep repeating that the issue of space is to make players think of how to maximise space but noone believes it, is complete baloney, it's about cash.
You only have to look at the top player scores and cities, they are full of premium buildings, most players can't afford. or even want to play this way.
What is the point in rankings if we need to be deleting manufactories when we have less need for resourses?
If they now don't want us to use the Wholesaler get rid of it and give us something else to spend surplus coins and tools on.
My previous statement still stands.
I play these kind of games because I like to build and grow not build run out of space and then have to start deleting , that to me is going backwards and there is only so far backwards I will go before I find a new game to spend my cash on.
I wonder if anyone else is having the same issue when receiving coins from visits by others.
I get to see 87000 each time I login to collect now. This happens to be the amount I receive per visit before this "upgrade". But the amount seems to reflect correctly when added to the coffers
The majority of the fan base agree with this suggestion.
the amount of posts I see on here about adding rotation and storage, and the amount of likes they receive, and the general agreements via the comments. Then there are all the fellowship comments I've seen and heard about this that basically are complaints about these two features ceasing to exist. Then there is the negativity surrounding Innogames explanation for why they don't exist and will never exist. Lastly facebook group posts of people complaining about the limitations imposed without rotation and storagePlease supply your evidence for this opinion.
the amount of posts I see on here about adding rotation and storage, and the amount of likes they receive, and the general agreements via the comments. Then there are all the fellowship comments I've seen and heard about this that basically are complaints about these two features ceasing to exist. Then there is the negativity surrounding Innogames explanation for why they don't exist and will never exist. Lastly facebook group posts of people complaining about the limitations imposed without rotation and storage
In short the amount of people I have seen that oppose the idea of rotation and temp storage are in a minority
Or we (those who understand why) simply don't need to shout about it. It is the way it is, won't change, so we have no need to complain. Several reasons have been given for the decision, and they are valid as well as making sense.
ah so basically they give some lame excuse for their own laziness. This explains why so many people take issue with the "difficulty" excuse. Clearly they just cant be bothered to redo everything. Surely we can rotate static image before doing the production though?I can confirm they are not rendered 3d buildings. They are just split into 2 parts.
1. General static image of the building
2. Animated parts of the building (timeline of X amount of seconds before it replays). Which are overlayed over the top of the static image (1).
1:
2:
They are then rendered. So no 3D wire frames at all. So this would mean they would need to remake the entire collection of all buildings for each level again!!!!
Very lazy approach of making a game in the first place IMO.
In short the amount of people I have seen that oppose the idea of rotation and temp storage are in a minority
You are stating an opinion based on the people you have spoken to but it cannot be described as a representative group.
Have you had an opportunity to watch this video?It will answer your questions about rotation and storage.
This game reminds me of the slide puzzle- this slide puzzle would be made easier if you could simply pick up the pieces and move them to their new position but that is not the nature of the game. Similarly in Elvenar, it is necessary to plan how to fit in all the pieces.
on the contrary that is evidence and a representative group
Secondly your analogy of the slide puzzle is a weak one because it's not the same at all
ah so basically they give some lame excuse for their own laziness. This explains why so many people take issue with the "difficulty" excuse.
As to rotating the images that exist,:Surely we can rotate static image before doing the production though?