DeletedUser1265
Guest
The game must be engaging enough to keep a new player in the game and provide them with enough progress the first time they log in so that they become invested in the game. This means hopefully keeping them engaged enough to stay at least 15-30 min the first time they log in. So, you need to make sure the initial quests and tutorial cater to this. Also, it should not be too hard to acquire Their 1 goods during Chapter 1 for players who have a very small explored area so have to pay a 50% premium to buy most existing trades. These are also the players who are most likely not in a fellowship yet. Buying 20 or multiple of 20 goods from the old Wholesaler with the Coins from quests was one way to keep a steady progression going at the beginning of the game.
Yip, I agree with this, especially as it is becoming increasingly difficult for newer players to get into an experienced fellowship that can offer mentoring. Over the last few weeks I have been assisting players through messages to keep them motivated and to answer some questions.
However, this isn't necessarily only linked to the wholesaler, however it is something INNO should probably look into as part of a development strategy.
( I VOTE FOR THE TRADER TO RETURN AS IT WAS (which against what you say we all felt was FAIR)
Unfortunately, the aforementioned statement is not entirely accurate, if you read back to the history of the forum the previous wholesaler caused a huge uproar in the beginning. It only really became fair once you got your boosted manufacturies production up to 400% - basically meaning you break even (theoretically). Perhaps, more accurately, it may be perceived as more user friendly than the current system.
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