DeletedUser6935
Guest
It sounds like you believe the devs to have planned or changed anything since last week. That is not the case. this is Crystal tourney and last week was Planks. I of course cannot guarantee anything, since I don´t know what they did, but so far we are getting exactly the troops we expected, and I assume this will continue.
The game has reduced its options to 3 kinds of each type of unit I believe, that makes a total of 15 possible units. I wonder why they limit themselves that much, because one of their goals was more diversity.
Each weak 1 or 2 types (3 or 6 units) will be favored.
Planks has always been with a main unit of LR, so it was also in the new one. Means most units you encounter every time is LR. I assume that each of the 3 LR units has the same chance of showing up (but that may not be true).
Crystal has always been a weird tourney, with the main type being mages, but the tourney actually being focused on the 2 support types, one of which (HR) had a greater variety of units than the main type. So now we get a tourney with 2 Main types, the previous main type Mage and the previously most diverse type HR.
At least so far we have been getting what was expected. But even if the trend does not not continue (I think they mentioned something about HM in Silk???) I am sure that all the main units for all the tourneys have already been set. They are not going to change them based on feedback every week.
The bad news for you: next week is scrolls tourney, which has always been a LR tourney, which means Scrolls will be exactly the same tourney as Planks. the only possible difference I can see is the introduction of a second main type (M or HR), if they wanted to make sure that no 2 tourneys are exactly the same. introducing another main type would reduce LR (and therefore Mistwalker) occurrence a little bit compared to Planks, but up from this weeks Crystal.
Anyway I am glad units are not completely random, so we actually get different tourneys every week, I personally would like it if they kept the old main types with potentially a second main types (out of the previous supporting types), so the tourneys stay similar to what they used to be in at least some way. eventhough of course difficulties will change a lot and for example Planks and Scrolls would end up being a similar difficulty.
I do not see any evil design here. Apparently they have reduced the pool of available units to 3, which means the MW is going to be 33% of all LR occurrences at only 6 of 13 occurrences that means only 1 or 2 more than the average suggests. You simply have not been lucky to get less than average. Of course there is a possibility that MWs have a higher probability than the others, but it will require far bigger sample sizes to sure.
True but irrelevant. All unit types now have a chance to appear in any tourney. That was one of the goals (bigger diversity) Inno outlined for the changes.
I find 20 or 25 % of more than 3 types also acceptable, more would make it too close to the other option ("completely random") but much less would simply bring us back to what it was before, which is not necessary either, I like more diversity myself, the problems are in other places.
Troop mix is certainly going to be different in different tourneys, some will be harder, some easier, just as it has always been. I am happy with that.
It's not that I believe that the devs will change anything each week but given that feedback has been asked for that is what I'm providing. Where I have made one comment one week and a similar comment is still relevant in the next week I'll use language like "still TOO HIGH". I could simply structure comments each week as if they haven't been stated previously but does the tense(?) really matter? Whether troop occurrences are "TOO HIGH" previously, currently, in the future or on just ONE occasion the point of it being "TOO HIGH" doesn't really change.
At the same time what would be the point of live testing and not being prepared to make tweaks here and there based on feedback? I wouldn't expect huge tweaks, nor do I believe that my feedback is going to sway the devs anymore than anyone else's. First, of course this is live testing. Anyone that says otherwise is just lying. If it wasn't live testing this would have been rolled out across every single server. BETA testing ironed out the bugs, so that box has already been ticked. Why else restrict it to EN servers? I'd like to believe this was more than a vanity experiment to tally up all the "yays" and "nays", as that would not be the action of a competent business.
If the troop mix each week was completely random then each of the 15 units would have an equal weighting. This could be done 1 of 2 ways. First, the 15 units would each be given a weighting of 6.67%. Second; the 5 unit types would each be given a weighting of 20%, then there would be a second "roll" where each unit in the winning unit type would be given a weighting of 33%. I'm going to assume it's the second method used, as the numbers are easier to visualise.
But we know that the troop mix isn't random and it's weighted towards the usual suspects. In Crystal we know that the troop mix was M, LM, HR and HR. I don't know what the weightings actually are but logically:
- We know that if troop mix was random each unit type would have a 20% weighting.
- We know that M, LM and HR should appear more often, also assuming that HR will appear twice as many times as either M or LM.
- It'd be disingenuous to say that we'll meet the usual suspects more often but then make the percentage discrepancies negligible, so it wouldn't be too far out there to assume that we should meet M and LM twice as often as we would HM and LR.
- So, let's say the weighting for HM and LR are 10% each.
- That leaves 80% to be distributed amongst M, LM and HR x2.
- This would make the weighting per unit type: 10% HM, 10% LR, 20% M, 20% LM and 40% HR. That works perfectly into the assumptions.
Working on the basis that there are 5 troop slots per province, of the 30 provinces, there are 150 troop slots overall. Interestingly, Light Ranged units did appear roughly 10% OVERALL each round, so I concede the point that they MAY be appearing as often as expected, depending on expectation. But is tournament difficulty most affected by LR units' overall appearance throughout the round OR is difficulty most affected by LR units appearing less often per province but in more provinces overall? Obviously, the latter is far more difficult and difficulty is the problem being discussed by all the people who have a problem with the change. That's why Light Ranged units appearing 43.33%, 40.00%, 36.67%, 40.00%, 33.33% and 33.33% per round, relative to provinces, is a much better indicator of difficulty. And, yeah, too high.
Re Mistwalkers, they clearly have the heavier weighting of the 3 LR units, judging by the percentages last tournament and this one; i.e. 46.15%, 58.33%, 63.64%, 25.00%, 50.00% and 30% of the time LR units appeared. You could argue that the sample size isn't big enough to be making these comments but at this point that's a nothing argument. If the sample size isn't big enough for negative comments then it isn't big enough for positive comments either, which means this whole exercise is pointless. So...why ask for feedback?
Noting that Light Ranged units weren't previously part of the Crystal tournament isn't irrelevant. In any experiment or test any report will make it very clear of the effects of a new variable. The introduction of LR units was a new variable, so when I referred to them it would have been somewhat lax of me not to note that. Plus, the people reading the forums aren't just experienced players but newbies and maybe even people thinking about taking up the game. I simply covered all the bases.
The appearance of 4/5 unique unit types in a single line up is too high. The chances of the line up being fight-worthy were slim and highly dependant on terrain. If one of the units was a Mistwalker you basically sacrificed a huge number of units simply to scout the terrain. If the potential losses were likely to be too high then the only other option was catering. If you want the challenge of manual fighting that line up then fair play but, long-term, it's unsustainable; so the majority of players are likely just to cater. Being forced to cater 1 in every 4/5 provinces doesn't add challenge or diversity to tournaments. But what it does do is potentially create a situation where players don't want to fight or cater, e.g. as the catering cost requires a punitive number of orcs, which just causes frustration.