Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!
Interestingly, when the new tournaments hit Beta there was a period of about 5 days when the combat buildings turned up in everyone's MA at the rate of more than one a day, before it then went back to normal.@Silmaril : since we are acting as Beta 2, would you please ask devs to add battle boosters to en player inventory for 2-3 weeks, so we can do extensive testing ?
I don’t mind crafting them. But why should others spend game currency. If we are testing for them, it should be free.Interestingly, when the new tournaments hit Beta there was a period of about 5 days when the combat buildings turned up in everyone's MA at the rate of more than one a day, before it then went back to normal.
Yes, the modified version which will still punish people HARD for building a strong city with a lot of expansions and AW levels. It was only tuned down a little bit, which seems to be the strategy. Put in a huge nerf, with giant added costs for catering, and then tuning it down to try and calm down the angry outburst.Don't forget guys this is the modified version after beta changes have already been added after the first wave of testing. We are all still testing this for a few weeks and all feedback once you are able to play this will be invaluable.
This was the ONLY change that was requested.Tournament Encounters are now played directly from the World Map. To achieve this, the 4 Encounters per Tournament Province have been merged into 1 Province Encounter, combining the efforts of 4 Encounters into just 1. This also means that the Goods required for Catering, and the Units faced in Battle have been scaled up accordingly, to keep the general requirements of each Province comparable while having only one Encounter.
One could perhaps be a little cynical ...Why would you ask for feedback if it's going into the trash anyway,
Looks like almost none of the feedback is used and they are just pushing it to live anyway as is, with fake ideas that feedback
Guess there main goal is to see how many paying players they will loose in the timespan of 3 weeks, and if the losses are acceptable they will push it trough and if they loose to many then they might scrap it.
No mention whatsoever.Has there been any mention of reducing the need for kp in the game, as later levels of AW and recent chapters research + recent AW have seen a big increase in kp required due to the high kp output of tournies. If these stay the same but the kp source is cut by 50-80% then it will be really unfair on players who haven't reached that point and could cause major frustration and lead some to leave the game.
Somebody with a better handle on the numbers will be able to answer this better than me, especially as I haven't tested with an advanced city, but I haven't encountered anyone struggling for 2,000 points yet.I just have 1 questions about the new system. Let's say when it starts, next week, with my 114 expansions and 172 wonder levels I can do 2k points. What happens when I have 216 extensions and 215 or 250 WL? Will I still be able to do the 2k or will even that be difficult/impossible?