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@Regina8 - sadly, but eventually everybody is expendable.
Define 'a lot'. It's very difficult to keep on top of Orc requirements, without having the new tournament requirements on top of it.If your city is military-based like many, you already will have a lot of orcs from armories
I think you will find that describing gold as though it's freely available, and more so than T1-3, does not agree with the perception of the majority.Catering gold, tools, and mana is generally a "please carter me" as it's worth more than fighting it, especially when they ask for all three! When they ask for your tightest goods, and orcs, its an excellent time to use force instead!
Being appealing to new players doesn't make it positive for everybody.It is essential to understand that this also makes the game more appealing to our new players, and that is positive for everybody.
That seems like a really short-sighted statement. The broader player base is not likely to stick to the game because if they do then they will find themselves falling foul of the same problems as everybody else. Typically the majority of new players do not stick to any game. Elvenar has a base of players who did so already and a lot of these people now become more likely to leave.That means more NH visits, more FSs, and a broader player base that sticks to the game.
I don't think anyone is 'scared' of change. They just dislike change which is bad for them. As you've already consented to, these changes are purely focussed on new players.Change is scary, but it is not necessarily bad
You do realise that with the new tournament formula the game progression and city development is making things worse after some point, right? So the right strategy now is to find a sweet spot and stop there. In my opinion this is a definition of a bad change.And as with everything, eventually, we all come up with the right strategy. Change is scary, but it is not necessarily bad
Sorry for all the negativity the first time I've interacted with you, but your post seems to lack the knowledge of points from many many people across several servers for several weeks.
I can't help but feel this thread should be merged with the tournament feedback thread. I very much doubt any devs are going to see any of this.
The amount of orcs that a city can produce varies. Some players will claim they have a lot of orcs, others will struggle. Some players choose to have several orc nests, others several armories, and others both. It's down to how you approach it.Define 'a lot'. It's very difficult to keep on top of Orc requirements, without having the new tournament requirements on top of it.
Gold is not the hardest good to get. There are many ways you can get gold. Again, it depends on how you configure your city. Players use daily the Wholesaler while others go from spell to spell. That is part of the uniqueness of Elvenar, that we take a lot of decisions when creating our cities.I think you will find that describing gold as though it's freely available, and more so than T1-3, does not agree with the perception of the majority.
Being appealing to new players doesn't make it positive for everybody.
That seems like a really short-sighted statement. The broader player base is not likely to stick to the game because if they do then they will find themselves falling foul of the same problems as everybody else. Typically the majority of new players do not stick to any game. Elvenar has a base of players who did so already and a lot of these people now become more likely to leave.
I don't think anyone is 'scared' of change. They just dislike change which is bad for them. As you've already consented to, these changes are purely focussed on new players.
You do realise that with the new tournament formula the game progression and city development is making things worse after some point, right? So the right strategy now is to find a sweet spot and stop there. In my opinion this is a definition of a bad change.
but we both know that not every single player will agree with everything, while others will like it.
We live in a world of different opinions, and all are welcome. However, all outcomes will please some and dislike others.
It's not about preferred playing style unfortunately. With the formula where progression in the research tree, amount of AW levels and amount of expansions are multiplied we inevitably come to the situation where the change in any component is making things worse. Because, for example, with each AW level we get a fixed bonus, like 1% to attack of the specific troop type, so with other parameters big enough the gain won't outweigh the SS increase in the tournaments. Same goes for expansions and researches. So this leads us to the situation where you not only advancing your city can be bad, but there's only several AWs that are generally beneficial and building any others will make your life harder. So how one likes to play the game becomes irrelevant, the question is where one should stop in the game and not advance the city any further.Game progression will differ, that is for sure. However, it will also allocate more playing time, versus finishing too fast the chapters and getting bored until the next one. Again, we go down to each player style. Some need to rush across chapters, some stall between chapters.
Hi and greetings first.Catering gold, tools, and mana is generally a "please carter me"
I’m already struggling thinking about what to do with the kp.You do realise that with the new tournament formula the game progression and city development is making things worse after some point, right? So the right strategy now is to find a sweet spot and stop there. In my opinion this is a definition of a bad change.
I don't think anyone dislikes that specific detail about the change, since that's the one detail that was actually requested...Some players like the fact that the tournament is faster, for example.
Have you even noticed the sudden influx of 'new' people who have come to the forums to express their dismay? It is no longer just the 'old and loyal player base' who are voicing their opinion (which seems to be a collective dislike, I shall say it once more in case you missed it), but also newer players, or at least regular casual players who have noticed the change, who dislike it just as much and who have now decided for that sole reason to make a forum account and speak up.many players do not sign up to the forums
Game progression will differ, that is for sure. However, it will also allocate more playing time, versus finishing too fast the chapters and getting bored until the next one
I can assure you that all feedback (negative and positive) is being taken on board.
They did us a 'favour' as it was also requested that the optional SS upgrades should not make tourney more difficult, as it was never announced that this would have an effect on tourney difficulty. Which they did now, as the optional SS upgrades now appear to no longer have an effect.With respect to the tournament changes, many players asked for a reduction to one fight per province and a few asked for an additional reward chest.
We got both and along with this we got
- increasing difficulty with each province
- uncapped difficulty of the fights
- harder to defeat mix of the enemy troops
- less usefulness of the attack boosters
and I do not recall anybody asking for anything like that.
For me it doesn't look like the devs actually listened. It's more like they wanted a multiple nerf to the tournament and used the 1-fight-per-province change as pretext. Sorry, but that's my perception.
pulling the plug and throwing out the baby with the bathwater
You're all about the colourful analogies this morning.It's like killing a fly with a bazooka.
If you head over our beta update thread, you may be pleased by some changes https://en.forum.elvenar.com/index....may-contain-spoilers.5411/page-128#post-78935