I was considering prioritizing one of my Supply producing Wonders. I'm going to toss this out there, level 20 or 25 on a Prosperity Towers, which do we think? I'm sure that one of them will work admirably, however at what point does the increase in Wonder level lead to diminishing returns?
We would normally resolve this in house but our strategists are increasingly falling foul of health issues.
Sorry I missed this one earlier. Thanks
@Pauly7!
Why 20 or 25? I mean the best bang for your buck is always the rune circle upgrade (double bonus compared to other levels) so the question should be 21 or 26!
Then again I think that would be a tiny difference in overall performance (both the effect of 5 levels on PoP and on AWs), so I am rather safe to say: it doesn´t matter. In my eyes if an AW is worth upgrading , then it is worth upgrading more. That is true for all AWs up to and including Constructs. Later AW have actually inbuilt diminishing returns! And upgrades actually get worse and worse. None of them are interesting anyways, so no big loss not building any of them for me. The Thermal Springs are good for ranking towns (those with tons of residences to populate their armories and factories). I personally was looking into lvl 11 Thermal Springs, but in my town I still get more pop per square out of placing a new Magic house than I would get from the springs, since benefits after lvl 11 are getting very small no point for my town. While I think a lvl 30 Thermal Spring would indeed be better than a Magic house per square, the horrendous upgrade costs alone make it rather uniteresting, with the new tourney on top it would be insanity to build them in a town like mine... The other 3 AWs after Constructs are meaningless junk (with the exception of ranking towns (both chapter 16) and people that want to overdose on sentients (with the vortex, that nobody with a lvl 30 Timewarp needs)
I think what matters is the big picture, do you want an AW at all, yes or no? So the desicion is 30 levels or 0 levels? That will make a difference (obviously on the AW, but probably also on the tourney).
The only exception to this rule I would say are lvl 1 AWs. They follow somewhat different rules: For one because they are replaceable, you can sell them and rebuild them (not as often as you want, but often enough to delete them before a big push week for example or an FA)I use some of those AWs, like the ToS i must have built 10 times already
, also the Bulwark and the Pyramid of Purification, I might add the Victory Springs to this list. And secondly, Level 1 is the most powerful of all levels (it will take you 5 upgrades to add the same amount of bang as you get for lvl 1!). So a questionable AW might be good for 1 level (which gives some effect without the repercussions of a lot of AW levels), while doubling the effect would need 6 times the AW levels! After that the relation stays the same though (always 5 levels to add another lvl 1 effect).
I hope that at least helps somewhat with that question
Although I know there is no straight up answer for 20 or 25...