Sir Derf
Adept
Just discovered, on Elven Calculator, if you hover over the "spaces used" number, it documents how it arrived at that number. I compute in a slightly different order, but it looks like I'm trying to do all the same things.
My newest numbers don't match Elven Calculator. Typing as I try to analyze why...
Hmmm, it appears that it thinks it requires 2.64 W-17 to support an Elixir 9-3-3-3-3-3, where I think it takes 3.97 W-17.
I compute 9-3-3-3-3-3 W-17 produces 15,080 Supplies/d (3,880 + 5*2,240), it shows 15,086, which while different, isn't big enough.
Ah, this must be my error. I computed using 17,200 Supplies/9 hour EM-15 production instead of 10,700 Supplies/9 hour. Looks like my eyes drifted and plucked a value from EM-14 24 hour. this is why you show your work...
Reworking real-world numbers...
Chapter VI (Dwarves)
1,243 Elixir/day (9-3-3-3-3-3 EM and W) using 1 EM-15 = 159.57 effective squares (ElvenEfficiency says 160, we match)
1,243 Elixir/day (9-3-3-3-3-3) using 2.46 TM3-6s at 17.22 effective squares (and 120.54 excess Culture)
TM3 927% effective
My newest numbers don't match Elven Calculator. Typing as I try to analyze why...
Hmmm, it appears that it thinks it requires 2.64 W-17 to support an Elixir 9-3-3-3-3-3, where I think it takes 3.97 W-17.
I compute 9-3-3-3-3-3 W-17 produces 15,080 Supplies/d (3,880 + 5*2,240), it shows 15,086, which while different, isn't big enough.
Ah, this must be my error. I computed using 17,200 Supplies/9 hour EM-15 production instead of 10,700 Supplies/9 hour. Looks like my eyes drifted and plucked a value from EM-14 24 hour. this is why you show your work...
Reworking real-world numbers...
Chapter VI (Dwarves)
1,243 Elixir/day (9-3-3-3-3-3 EM and W) using 1 EM-15 = 159.57 effective squares (ElvenEfficiency says 160, we match)
1,243 Elixir/day (9-3-3-3-3-3) using 2.46 TM3-6s at 17.22 effective squares (and 120.54 excess Culture)
TM3 927% effective
Computed at End stage Chapter VI (Dwarves)
An unboosted Level 15 Elixir Manufactory takes up 4x5 (20) squares, requires 2,087 Population, 417 Culture and ½ of 4 Road squares, and can produce 182 Elixir/3 hours at a cost of 58,200 Gold/3 hour and 5,820 Supplies/3 hour and 333 Elixir/9 hours at a cost of 107,000 Gold/9 hours and 10,700 Supplies/9 hours. Collecting 1 9 and 5 3 hour productions, it can produce 1,243 Elixir/day at a cost of 398,000 Gold/day and 39,800 Supplies/day.
A Level 17 Workshop produces 2,240 Supplies/3 hours and 3,880 Supplies/9 hours, taking up 5x3 (15) squares, requires 660 Population, 325 Culture and ½ of 3 Road squares. Collecting 1 9 and 5 3 hour productions, it can produce 15,080 Supplies/day. To produce 39,800 Supplies/day requires 2.64 Level 17 Workshops, taking up 39.6 squares and requiring 1742.4 Population, 858 Culture and 3.96 Road squares.
A Level 17 Residence provides 470 Population taking up 2x4 (8) squares and requires 172 Culture and ½ of 2 Road squares. 3,829.4 (2,087+1,742.4) Population requires 8.14 Level 17 Residences, taking up 65.12 squares and requires 1,400.08 Culture and 8.14 Road squares.
Dwarven Street squares provide 49 Culture. 14.1 (2+3.96+8.14) Road squares provide 690.9 Culture.
A Temple of the Holy Fire provides 2400 Culture taking up 5x5 (25) squares and requires no Road squares. 1,984.18 (417+858+1,400.08-690.9) Culture requires 0.83 Temples of the Holy Fire, taking up 20.75 squares.
In total, a Level 15 Elixir Manufactory can produce 1,243 Elixir/day (collecting 1 9 and 5 3 hour productions) using a total of 159.57 squares (20 Manufactory + 39.6 Workshop + 65.12 Residence + 14.1 Road + 20.75 Culture).
In contrast, a Chapter 6 Traveling Merchant III can produce 69 Elixir/3 hours and 161 Elixir/9 hour using a total of 2x3 (6) squares, requiring 0 Population, 0 Culture, 1/2 of 2 Road squares and 0 Supplies. Collecting 1 9 and 5 3 hour productions, it can produce 506 Elixir/day. To produce 1,243 Elixir/day would require 2.46 Chapter 6 Traveling Merchant IIIs, taking up 17.22 (14.76+2.46) squares of Chapter 6 Traveling Merchant IIIs and Road, and produces 120.54 excess Culture.
An unboosted Level 15 Elixir Manufactory takes up 4x5 (20) squares, requires 2,087 Population, 417 Culture and ½ of 4 Road squares, and can produce 182 Elixir/3 hours at a cost of 58,200 Gold/3 hour and 5,820 Supplies/3 hour and 333 Elixir/9 hours at a cost of 107,000 Gold/9 hours and 10,700 Supplies/9 hours. Collecting 1 9 and 5 3 hour productions, it can produce 1,243 Elixir/day at a cost of 398,000 Gold/day and 39,800 Supplies/day.
A Level 17 Workshop produces 2,240 Supplies/3 hours and 3,880 Supplies/9 hours, taking up 5x3 (15) squares, requires 660 Population, 325 Culture and ½ of 3 Road squares. Collecting 1 9 and 5 3 hour productions, it can produce 15,080 Supplies/day. To produce 39,800 Supplies/day requires 2.64 Level 17 Workshops, taking up 39.6 squares and requiring 1742.4 Population, 858 Culture and 3.96 Road squares.
A Level 17 Residence provides 470 Population taking up 2x4 (8) squares and requires 172 Culture and ½ of 2 Road squares. 3,829.4 (2,087+1,742.4) Population requires 8.14 Level 17 Residences, taking up 65.12 squares and requires 1,400.08 Culture and 8.14 Road squares.
Dwarven Street squares provide 49 Culture. 14.1 (2+3.96+8.14) Road squares provide 690.9 Culture.
A Temple of the Holy Fire provides 2400 Culture taking up 5x5 (25) squares and requires no Road squares. 1,984.18 (417+858+1,400.08-690.9) Culture requires 0.83 Temples of the Holy Fire, taking up 20.75 squares.
In total, a Level 15 Elixir Manufactory can produce 1,243 Elixir/day (collecting 1 9 and 5 3 hour productions) using a total of 159.57 squares (20 Manufactory + 39.6 Workshop + 65.12 Residence + 14.1 Road + 20.75 Culture).
In contrast, a Chapter 6 Traveling Merchant III can produce 69 Elixir/3 hours and 161 Elixir/9 hour using a total of 2x3 (6) squares, requiring 0 Population, 0 Culture, 1/2 of 2 Road squares and 0 Supplies. Collecting 1 9 and 5 3 hour productions, it can produce 506 Elixir/day. To produce 1,243 Elixir/day would require 2.46 Chapter 6 Traveling Merchant IIIs, taking up 17.22 (14.76+2.46) squares of Chapter 6 Traveling Merchant IIIs and Road, and produces 120.54 excess Culture.