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If you're struggling with seeds then upgrading Simia will kill two birds with one stone. Extra seeds generation and lower decay.So I've seen this on Beta, and here's what you need to know :
If you only have one each of your sentient goods manus (and don't have a level 13+ Simia Sapiens), it will be literally impossible to gather some of the goods requirements in the tech tree.
If you have two of each, then you will probably eventually build up enough sentient goods (although good luck finding someone to trade enough with), but ... even with MMs, I think you'll run out of divine seeds
Also, Portal Profits are going to be very little use (of course), guess Inno realised that they were too useful
Summary: This GR will take non-whale players a very long time, if they don't just give up in disgust at the ridiculous sentient goods requirements.
 Once upon a time, someone suggested that it would have been good if the very expensive Trader upgrades included extra divine seed production ... oh wait, that someone was me
Just saying, now is the time when it would be really nice to have some extra seed production going on ...
Sunset Towers is the one which produces seeds (a tiny amount per day), and reduces seed decay. But reducing seed decay won't help, because they won't be hanging around long enough to decay, because they'll be 100% needed to run the sentient manus.If you're struggling with seeds then upgrading Simia will kill two birds with one stone. Extra seeds generation and lower decay.
Alternatively little 2x2 or comparable seeds generation buildings have been a daily prize in every event for a long time.
I meant that it reduces sentient goods decay, not that it reduces seeds decay. If you have lower sentient decay then you can generate more sentient goods over time as you can continue to generate goods until you reach the point where production matches decay, that is your limit. If you have lower decay your limit rises.Sunset Towers is the one which produces seeds (a tiny amount per day), and reduces seed decay. But reducing seed decay won't help, because they won't be hanging around long enough to decay, because they'll be 100% needed to run the sentient manus.
Simia Sapiens is a Constructs wonder which reduces sentient goods decay and boosts troop production (but how many people will have enough rune shards for it ? And then for the level 5-6 and 10-11 upgrades ?)
Over time? All of them can. It isn't a doddle and will keep you busy but that's the point. If you've gotten this far you presumably have been playing for years already so can adjust or adapt to the challenge.There are 24 techs in this chapter which need some sentient good or combination of sentient goods over 200k, and some go up to 350k or so of a single good. How many cities, realistically, are ever going to be able to do that ?
Mana is pretty useless in this chapter, about the same nominal mana requirements as for the Constructs for a much longer chapter.I'm curious how valuable Mana is in the new chapter, I'm thinking of selling some old Mana buildings but not sure if its appropriate or not.