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Announcement The Elvenar are arriving!

Muf-Muf

Elvenar Team

Finally, after years of separation and with help of the Constructs, Elves and Humans team up to work on a new structure, a building designed as a tribute to the High Men. Right after finishing the construction, a beacon of light magically activates from within the structure. Ethereal shapes begin to dance around the light, slowly forming bigger figures. Finally, all the shapes pull back into the beacon of light and a second goes by where time seems to stand still. Suddenly, radiant and ancient beings can be observed stepping out of the pulsating beam. The arrival of the Elvenar has finally come.

News of the arrival of our latest Guest Race is spreading fast, so it is no wonder that news reporters have picked up the story. Watch the breaking news report with Thomas and Andreas to learn more about this exciting happening!


To welcome your ancestors and follow their path of wisdom and unity with nature, it's important that Humans and Elves put aside former disagreements and start working together again. Only by sharing their knowledge will they be able to get enlightened enough to properly handle the Elvenar.
Send your citizens to become scholars, create fine arts, develop your agriculture and work out construction plans. You will be able to bring all these elements together with Sentient Goods in your Vault of Wisdom to create Manifests and Collections. Since Humans and Elves each have their particular experiences and different ways of production, these Manifests and Collections will be different per race. Only with a unique trade production and some costs will each race be able to get their hands on what the other produces, enabling them to acquire the full spectrum, and allowing them to unlock all of the Elvenar's technologies.

An important learning from the Elvenar is that all elements are dependent on the other, and so are the production processes. That is why your Academies need to adjoin your Elvenar Portal - the Council Hall, your Settlement production buildings need to be attached to the Academies and the Vaults of Wisdom will only function if they are attached to all 3 types of the Settlement's production buildings. Quite the puzzle, but we're confident that you can handle it. To help you create a little more space for this puzzle, there are 3 new regular and two new premium Expansions available. To achieve this, the cap on Province Expanions has been raised, unlocking one new Expansion at 475 Provinces. If you are already at or above that, you will automatically receive this Expansion.

If you manage to fulfill all the requirements the Elvenar impose on you by the end of the Chapter, they will share the knowledge of their Ancient Wonders. These Wonders will help you improve the efficiency of any future Guest Race Portal and use Residences more efficiently.


The Vortex of Storage increases the storage capacity of any Portal that gets placed into the city, allowing to store more capped Guest Race Goods. Additionally, it also adds a production boost for Sentient Good productions.
The Thermal Spring of Youth increases the amount of population any residence brings to the city, improving the efficiency of regular and Magic Residences. Furthermore it provides Culture for each level of every Ancient Wonder placed in the city.

Your ancestors have high expectations of both Humans and Elves. We wish you all the best and lots of fun in trying to keep them satisfied, once they arrive on 15 October. Should you need further help, you can check out our wiki, and of course we're also looking forward to hearing your feedback in our discussion thread!

Kind regards,
Your Elvenar Team