BlueBlou
Illusionist
so true.... since manufactories are useless without the boosts.
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so true.... since manufactories are useless without the boosts.
The gems production boost is activated in chapter 3.gems is unlocked in the first chapter after the unlock (aka chapter 5)
OK, this I didn't realise. If that's the case then forget my complaining about the gems production boost.As I understand the formula, whichever of the three t’s are highest, or maxed, that is the number that will be used.
Do you have any data on this actually working? In the space of a week my production boost doubled and this increased my catering cost by some proportion of the 30% (let's call it 25%). It seems to me that the increased production of marble may outweigh the increase in costs.In my head its very important to keep those relic boosts down, in order to compensate for having to go to orc chapter and do all that mandatory research. But who knows, maybe once I'm in that orc chapter, I might think i can ignore that relic boost anyway...
There are some who have implied this isn't a challenge at all, and that given the new tournament formula that it is almost a logical thing to do.It's a challenge for a reason.
You are right, but in chapter 4 it does not ask for t3 goods, not in the spire nor in the tournaments.The gems production boost is activated in chapter 3.
I was worried about the production boost instantly increasing my catering costs, but @BlueBlou say this isn't the case.
I'm not sure which of us is confused here. @BlueBlou is saying that the gems production boost never matters, because it is only looking for the highest of the three boosts. This was what was concerning me, whether in the long term I was going to be hit by having a gems production boost which I never utilised.Not until the next tournament / spire.
Your costs are determined when it starts and then doesn't change till the next start when it's recalculated.
I'm not sure which of us is confused here. @BlueBlou is saying that the gems production boost never matters, because it is only looking for the highest of the three boosts. This was what was concerning me, whether in the long term I was going to be hit by having a gems production boost which I never utilised.
I think you can probably make these work for you, though I haven't built any in my small city. I can see the Travelling Merchant III being especially useful if, like me, you're planning to get halfway through the 4th chapter, but you don't want to have to build any T3 manufactories.Interesting experiment. I may try it with my (much neglected) beta city which is in chapter 4.
has anyone crunched the numbers on the craftable travelling merchants? For bigger cities they are a bit useless, but in these early chapters their compact footprint and not needing pop has been handy. I’m covering T3 needed for research just from 3 TMIIIs and a spire set.
I've crunched the numbers for advanced cities a few times and considering the population requirements of factories the Traveling Merchants are actually surprisingly close in production. That has always been with the assumption of having a 700% boost though, so if you were to go for a low relic boost strategy for the spire these could be very good indeed.has anyone crunched the numbers on the craftable travelling merchants? For bigger cities they are a bit useless, but in these early chapters their compact footprint and not needing pop has been handy. I’m covering T3 needed for research just from 3 TMIIIs and a spire set.
I've crunched the numbers for advanced cities a few times and considering the population requirements of factories the Traveling Merchants are actually surprisingly close in production. That has always been with the assumption of having a 700% boost though, so if you were to go for a low relic boost strategy for the spire these could be very good indeed.
Now I'm more curious.Well when I last looked at the numbers (admittedly quite a while back) they were entirely useless, even considering pop and culture etc. If you then take Mountain Halls or MM enchantments it gets even worse.
Where were you 20m ago?why don't you pick orc chapter, the chapter you need to break the orc wall on world map
ETA : Just remembered that long rambling posts aren't your thing (sorry - I'm just naturally long-winded!), so here's the tl;dr version:If you built a TM2 or TM3 and were able to cross-trade at anything over 1.5:1 You'd come out ahead. [...] In chapter 17 a Travelling Merchant 1 makes 27 psph. If you built a TM2 or TM3 and were able to cross-trade at anything over 1.2:1 You'd come out ahead.