Gargon667
Mentor
Well written as always
This point and I guess it was you main point lol, I kinda disagree with, here is why:
1. If it actually was a big problem, wouldn´t people simply teleport a T3 factory and put in a T1 instead? Of course the problem would have to be big enough, meaning, they put up cross-tiers and nobody accepts them anymore, because there is too much competition on the cross-tier market.
2. One of the groups causing the problem are small specialized non-growing cities: Well they are small and the numbers the need/produce are completely insignificant.
3. I in contrast to you have never seen a huge number of cross tier trades in my trader, of course there are some and they rarely change, so I suppose there is little interest in them, with one exception:
4. I myself am forced by the game to produce mainly T1, because of the new FAs. The badges accept only T1, so I have changed my production to T1 plus Scrolls (Spire Libraries), which means I am gobbling up every single cross tier trade that offers me anything (but Scrolls) for my T1 Of course most people are not into FAs as much, but the ones that are all have the same problem: too much T1 and not enough of the others.
Indeed this is a strange move by Inno, but if you ask me they did not even think about this happening, or if they did, they thought it would not become a big thing and therefore they don´t care. To be honest, so far it is not a big thing and I assume Inno was correct in their assumption.
I am one of the people that has stopped progress. I am not playing chapter 16 and 17, I am not upgrading my AWs much anymore, and I am not placing expansions anymore (only have the new province expansion from chapter 17 in the inventory).
The only thing that is annoying me out of the above is the AWs, would be fun to have something to do with all my KP...
Anyway what I wanted to say is that it doesn´t bother me much to not progress, but I do have fun playing all the team events, so for me the game has changed completely away from city building (which I don´t do anymore at all except for the changes during the FA) to playing team events, now this indeed is weird for a city building game, but I can´t say it´s bad. I have more fun now than I have when I have to fool around with guest races and the uselessness of the latest chapters has relieved me from having to play them .
Unless my experience of the current lack of T1 Goods is atypical (and what I read on the Forums and hear in-game suggests that this is not the case), I assume that the majority of experienced players who are now considering setting up small 'Spire/Tournament-only' Cities are aware that T1 Goods are now generally in short supply. And while I also assume that most, if not all, of those players will either already be in, or will set up, Fellowships with larger Cities which know that they will need to provide these small Cities with whatever Goods they lack in return for their high scores, there is also the point that new players - who will, as I say, learn most readily from what they see happening around them in the game - will certainly not be in such Fellowships, nor have any such advanced pre-knowledge (which can only be found, with any degree of ease, on these Forums).
This point and I guess it was you main point lol, I kinda disagree with, here is why:
1. If it actually was a big problem, wouldn´t people simply teleport a T3 factory and put in a T1 instead? Of course the problem would have to be big enough, meaning, they put up cross-tiers and nobody accepts them anymore, because there is too much competition on the cross-tier market.
2. One of the groups causing the problem are small specialized non-growing cities: Well they are small and the numbers the need/produce are completely insignificant.
3. I in contrast to you have never seen a huge number of cross tier trades in my trader, of course there are some and they rarely change, so I suppose there is little interest in them, with one exception:
4. I myself am forced by the game to produce mainly T1, because of the new FAs. The badges accept only T1, so I have changed my production to T1 plus Scrolls (Spire Libraries), which means I am gobbling up every single cross tier trade that offers me anything (but Scrolls) for my T1 Of course most people are not into FAs as much, but the ones that are all have the same problem: too much T1 and not enough of the others.
Incidentally, the fact that one of the most active threads on this Forum, post-new Tournaments, is one discussing how to continue to enjoy the game without progressing (and therefore, in effect, without actually playing the 'base game' - only the [allegedly] optional Tournament and Spire elements) gives rise to a couple of observations which cross my mind:
1. It is both admirable and yet also very strange to see that Elvenar has players who are committed enough to keep playing, but only by knowingly hindering their own progression - which is something I have before only ever seen in live-action 'heavy rôle-playing' games, and even then rarely;
2. The fact that this [the move, by some, to new, lean, perma-small Cities] is one of the two predictable outcomes of the Tournament changes as far as competitive, non-'whale' players with highly developed late-game Cities are concerned (with the other outcome being that those players will just leave the game because they can no longer compete) - always assuming, as I do, that Inno's developers and planners know how to make accurate predictions - seems to lend further credence to something I have increasingly observed happening over the past two years or so; i.e. the intentional re-positioning of Elvenar [meaning: the slow-paced 'build-a-City' base game] as less of a standalone self-purposed game and more of a framework intended to enable and support the faster-paced [allegedly] 'optional' competitive elements and now almost constant Events. I've said this before, I know, but the more changes I see made to the game (and equally, the potential changes not made), the more apparent - to me - this becomes.
Indeed this is a strange move by Inno, but if you ask me they did not even think about this happening, or if they did, they thought it would not become a big thing and therefore they don´t care. To be honest, so far it is not a big thing and I assume Inno was correct in their assumption.
I am one of the people that has stopped progress. I am not playing chapter 16 and 17, I am not upgrading my AWs much anymore, and I am not placing expansions anymore (only have the new province expansion from chapter 17 in the inventory).
The only thing that is annoying me out of the above is the AWs, would be fun to have something to do with all my KP...
Anyway what I wanted to say is that it doesn´t bother me much to not progress, but I do have fun playing all the team events, so for me the game has changed completely away from city building (which I don´t do anymore at all except for the changes during the FA) to playing team events, now this indeed is weird for a city building game, but I can´t say it´s bad. I have more fun now than I have when I have to fool around with guest races and the uselessness of the latest chapters has relieved me from having to play them .