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What Are The Details For Helping Out With Beta?
You lot over there must be getting bored.
No, actually, it's nice to have a breather. And we will be having another event soon enough.
Phoenix Artifact recipes should no longer appear in Crafting for players lacking the base resources to craft them.
I believe so, yes. Presumably you could keep one or two and be safe because you wouldn't be able to afford to craft the recipe.Does this mean that I have to disenchant all Phoenix and Coldfire Artifacts to get rid of those recipes?
To be fair, the number of Mages it pays out isn't even worth considering. In chapter 16 on level 10 it will give 1,140 Mages in 24 hours. It will barely register.So they are essentially screwing everyone who chose the wrong race with the new building I was really hoping that they woud change it to the mage units from the mercenary camp, or at least training grounds before the release.
Over the 9 weeks cycle it adds up to something that could help non-hardcore tournament players though. Especially if the player don't have bears/not in an active spire FS. It's not like killing hundreds of squads each week is a common way of playing this game.To be fair, the number of Mages it pays out isn't even worth considering. In chapter 16 on level 10 it will give 1,140 Mages in 24 hours. It will barely register.
It does make me feel bad sometimes that on a routine basis, in the name of a weekly "tournament" I am sending out over 2 million people to die!It's not like killing hundreds of squads each week is a common way of playing this game.
I suppose if you are not in any way geared towards mass troop production then it may look more useful, but that sounds quite niche to me, because the Flying Academy already will throw out way more Mages than this, if someone has it and it's upgraded at all. Also, if someone doesn't produce many troops and doesn't fight very much then the extra Mages might not be interesting anyway.Over the 9 weeks cycle it adds up to something that could help non-hardcore tournament players though. Especially if the player don't have bears/not in an active spire FS.
Fair enough. Probably I was hoping that finally we are getting some new military-orintied building, but instead I'm not sure what to do with it at all. The previous ones at least are usable for KP, and here we just get some T3 production and some population on 16 squares.I suppose if you are not in any way geared towards mass troop production then it may look more useful, but that sounds quite niche to me, because the Flying Academy already will throw out way more Mages than this, if someone has it and it's upgraded at all.
Yeah I had previously heard this billed as a military-orientated building, but it's not really up to much for that. If it paid out a lot of coins then I would be there for my Spire production. As it is I am just wondering whether 79k tools a day is enough to make it worth it, when you add the extra trimmings. 12k T3 is OK, but I don't exactly need any T3.Fair enough. Probably I was hoping that finally we are getting some new military-orintied building, but instead I'm not sure what to do with it at all. The previous ones at least are usable for KP, and here we just get some T3 production and some population on 16 squares.
1140 mages? That's not even half a squad for me and I've skipped almost all optional SSs. For those who've done the optional SSs it'll be even fewer.To be fair, the number of Mages it pays out isn't even worth considering. In chapter 16 on level 10 it will give 1,140 Mages in 24 hours. It will barely register.