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Well as far as I can see the problem to be addressed was - it isn't possible to give NH on the mobile app - and they came up with a way to do it without having to load up each city. Maybe I'm a cynic, but it seems like a handy coincidence to say that it addressed concerns over length of time to give the NH.Ahh so it was nothing to do with addressing players concerns then, actually that sounds about right. They came up with a way to do NH on the app and then the divs thought they would try and get it to work here as well. Thanks for that info Pauly7
This at least would be a reasonably fair compromise.
Also, it's important to try to look at this objectively. These changes have the biggest impact on our most active players because the players who did take the time to do NH for ages, had of course the most benefit from the amounts of goods this rewarded them with. Objectively though, most of our players (even amongst active players) do not perform a lot of NH and will in the new situation, have more goods with less efforts needed.
We want all of our players to perform Neighborly Help and many do not do it because they do not see the advantage of it. Having bigger and more accessible rewards will actually trigger more players to give Neighborly Help overall. So on a global scale, more help will be performed with this change despite the fact that our most active users will probably slow down on it. For the vast majority of players, this new system will offer more rewards (as most players mostly help their 24 fellowship members or less) and with less efforts. Bigger rewards requiring less efforts will make it attractive to more people to perform at least the amount of Neighborly Help they need to get these rewards.
Is the link broken
You hit the nail on the head in your statement. But this is faulty thinking on Innos part I am not going to spend one more cent on this gameI, like many others, am VERY disappointed by this change. Probably the biggest reason for this is that people may have sunk A LOT of KP into their Crystal Lighthouse / Bell Spire, purely because of the output of goods that is on offer. If that has been taken away then it seems pretty deceptive to me and at least everyone should be offered all that KP back (though I guess that wouldn't even be possible to calculate.)
This may be controversial and cynical, but I'll take a stab at the real reason for this:
People are taking way more goods from these AWs than Inno ever anticipated or wanted and they realised that they haven't been calculated to their advantage. They may say that they want people to take part in quests and to give neighbourly help, but there is one thing that is a hundred times more important that factors into every part of the game - they want people to spend more diamonds. The hope here is if they take away people's goods production then it will encourage people to complete quests, fellowship adventures, etc, etc, by spending more diamonds.
That's how I see it anyway.