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wow, you've managed to find a post of mine from February.... were you a bit bored?Sometimes Lisica you just need to have faith in your fellows. If you can't then it might be time to be looking for an alternative FS...
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wow, you've managed to find a post of mine from February.... were you a bit bored?Sometimes Lisica you just need to have faith in your fellows. If you can't then it might be time to be looking for an alternative FS...
Mickey, I think you are missing the general point of fori's post which I couldn't agree with more. The balance between early and late chapter players is well out of whack. A chapter 4-6 account can score 5-6k points every tourney, week in, week out, with no pain. This simply isn't possible if you are at the end of the tech tree.I think Forictori you are misplacing balancing thoughts with other players learning.
A chapter 4-6 account can score 5-6k
lols, I'm still scouting on the cities which have finished Elementals and I don't clear, by the time the next guest race comes along I'll have plenty of kp to get from the world map!Lisica, the obvious reason they couldn't allow general purpose KP instants is that they could be saved up for a new chapter opening, making KP requirements of techs meaningless. I understand the annoyance at choice being removed, but you NEED lots of wonder levels to get through halflings and elementals, this is a nudge in a direction that will help any player that plans on playing for a long time, and the compensation is an increased amount of KP. Its a moot point anyway, it will not change now.
That's one server out of 3, what about checking Fel as well?Look at the leaderboard on Elvenstats for tourneys on EN2 Winynador for the last 5 weeks, the proof is there.
Thank you for your permission...Sure, you can howl at the moon for as long as you like
Missing the point. The fact it is possible to do this at a lower chapter with no martial wonders to help proves that the balance is broken.That's one server out of 3, what about checking Fel as well?
I'm not at all convinced you have it the right way round. My FS has players has 14 players at S + D and earlier, and its unanimously welcomed by 25/25.the minority likes it the majority doesn't
Lisica, the obvious reason they couldn't allow general purpose KP instants is that they could be saved up for a new chapter opening, making KP requirements of techs meaningless.
I understand the annoyance at choice being removed, but you NEED lots of wonder levels to get through halflings and elementals, this is a nudge in a direction that will help any player that plans on playing for a long time, and the compensation is an increased amount of KP. Its a moot point anyway, it will not change now.
The difference is that the KP injection is available twice a week (round 2 and round 5 of tourney) and is finite and not enough to finish most techs. General purpose instants could be used anytime and have no maximum, round 2 and round 5 of a tourney can provide 50-80 KP only, at a time not of your choosing, at a high cost in troops and goods. So, yes, a big difference.So what is the difference with people getting a KP injection every week from the tourney?
Well done. Really well done. Managing those seeds must be a real pain. This info also explains why you are so upset, as wonders obviously aren't your thingAlso, I got through Halflings comfortably with just 35 AW levels. I have only been adding and upping a few AW for elementals, but even with 38 AW levels right now, I am comfortably progressing.
The difference is that the KP injection is available twice a week (round 2 and round 5 of tourney) and is finite and not enough to finish most techs. General purpose instants could be used anytime and have no maximum, round 2 and round 5 of a tourney can provide 50-80 KP only, at a time not of your choosing, at a high cost in troops and goods. So, yes, a big difference.
In an ideal world we would be able to choose with every wonder or tourney reward to take a lower amount of KP bar KP or a higher amount of instants KP. That way both of us would get our preference.
Sure, you can howl at the moon for as long as you like
Thank you for your permission...
however as said before, I'm as entitled to my opinion as you are to yours, the minority likes it the majority doesn't however Inno will continue with its game changes which people don't necessary like, and those who do will shout louder and louder about how great it is for them personally.
Missing the point. The fact it is possible to do this at a lower chapter with no martial wonders to help proves that the balance is broken.
I'm not at all convinced you have it the right way round. My FS has players has 14 players at S + D and earlier, and its unanimously welcomed by 25/25.
On a final note, do you have to be so aggressive? I said it was a moot point, you agreed then put words in my mouth about not being entitled to your opinion, which I have never said.
About 20 posts ago. In a post of mine you already quoted.I understand the annoyance at choice being removed
Only if a player is not doing research and is staying at one level thinking only of tourneys would 5-6k be possible with "no pain". I am finding I can do more points on a regular basis after elementals than before so my experience is telling me you guys are missing a lot of variables in your math equation. Sure things have got harder but I now have way more resources to deal with the tourney so it has a way of evening out...Mickey, I think you are missing the general point of fori's post which I couldn't agree with more. The balance between early and late chapter players is well out of whack. A chapter 4-6 account can score 5-6k points every tourney, week in, week out, with no pain. This simply isn't possible if you are at the end of the tech tree.
My experience is the EXACT OPPOSITE. Now the costs are higher, so I can do less. Not really surprising, when you think about it:I am finding I can do more points on a regular basis after elementals than before so my experience is telling me you guys are missing a lot of variables in your math equation.
Like I said, you are missing a lot of variables in the equation here. I have been getting a very substantial increase in troops due to armory upgrades from elementals and every SS research has increased the number of free troops I receive from my AW's. Additionally the MH upgraded to 29 has affected a few AW effects as well. The training grounds increasing and becoming a good producer again has opened up my options for producing better troops for any given situation as well. The Troop upgrades from elementals have also improved performance and opened up more battle setup options. So by your view none of these things are factors?? Are we doing the same tourney??For me it's a matter of principle. I like having a choice, so I would rather have 5 KP that I can spend where I want than 10 KP I can spend only on AWs.
My experience is the EXACT OPPOSITE. Now the costs are higher, so I can do less. Not really surprising, when you think about it:
- Tier III manufactories are still at level 23, so no increase in production - but the required amount of Tier III has increased due to the mandatory SS upgrades
- same goes for Tier II goods: manufactories are still at level 23, so no increase in production - but the required amount of Tier II has increased due to the mandatory SS upgrades
- due to the mandatory SS upgrades I need more units per squad, so I lose more units and thus need to train more units to replace the ones lost - but my Barracks and Mercenary Camp get no upgrades in Elementals, so I still train the exact same number of units as before. Thus I need more time to replace my losses
Overall, my choice is:
- do less at the same cost as before
OR
- do as much as before, but at a higher cost
Either way, the mandatory SS upgrades have made tournaments worse for me (and for many other players, apparently).
I agree that would be good option in terms of how it works for us but I immediately see server issues arising with this however simple the coding may be. It is just a lot of extra info for the servers to keep track of and we already have enough lag issues.All the people that are greatly in favour of the AW instants seem to be thinking that the only other option would be to have instants that can be used anywhere(or so it seems reading this thread). As i said earlier there is a way that Inno could have solved the KP bar filling up problem and still keep all players happy. All they had to do was introduce a notification and a claim button for the KP rewards, players could clear their KP bar before claiming the reward and then clear their KP bar again after claiming and that way they would not lose any hourly KP. Players could still put the KP into AWs if they wanted to but also use them in the tech tree if they wanted to. My friends son works for a big games company and he says the coding would be simple to do
This solution was asked for but Inno chose to adopt a change that has made some players happy and others not happy.
It is the removal of my freedom of choice that i object to in this change.