Pauly7
Master of the Elements
Actually CCs don't count towards Witches Hats. It's causing some confusion still.Combining Catalyst does double duty. Collect one and it counts for Witch Hat and Druid Staff.
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Actually CCs don't count towards Witches Hats. It's causing some confusion still.Combining Catalyst does double duty. Collect one and it counts for Witch Hat and Druid Staff.
1 badge per day per player, I assume. It almost sounded like there is a FA-wide pool of collective T1 production towards Bracelets. Also, while this statement is useful in the abstract, it fairly useless without stating what Chapter you are, and especially what quantity of "all of mine" we're dealing with.I teed up all of mine with 2 day productions and cast MMs on them all. That got me one badge and about 20% into the second. For a team to average much more than 1 badge a day each will be tough... and that's if everyone is on it.
We're working on it. There will be a list soon. I have about half the values so far.I/We would be ever do grateful if we could crowdsource the Bracelet "Good Amount: values for each Chapter. I suspected that it could be a bottleneck for overall progress.
Stage 1: 14, Stage 2: 40, Stage 3: 105.That is insane demands for bracelets. Do I even dare to ask how many needs to be made to get to the flags?
I know that and I would also not advise filling all paths/waypoints, but should it not at least be technically possible to do all paths AND get to the pit? Or is it their intention that no one actually manages to completely fill all waypoints?@C-Nymph That's the amounts for total board clearance.
I think you misread my hesitant analysis. 16,800 points is the points of either the spare Waypoints or 56 rounds of the pit. The spare Waypoints need 105 Bracelets, while 56 rounds of the pit need 280. That would make the Waypoints better than twice as effective at gaining points than the Pit.Just a good motivation to do one path per map, for the basic rewards, and be done with it.
Badge | Count | Pit needs | Pit rounds |
---|---|---|---|
Brewer | 79 | 5 | 15 |
Carpenter | 103 | 5 | 20 |
Farmer | 122 | 5 | 24 |
Blacksmith | 288 | 5 | 56 |
Bracelet | 105 | 5 | 20 |
Necklace | 122 | 5 | 24 |
Statue | 156 | 5 | 31 |
Hat | 106 | 5 | 21 |
Staff | 120 | 5 | 60 |
Tiara | 78 | 5 | 15 |
Bottle | 79 | 5 | 15 |
Marbles | 87 | 5 | 17 |
Residue | 87 | 5 | 17 |
Wonder | 173 | 5 | 34 |
Guard | 103 | 5 | 20 |
Sack | 87 | 5 | 17 |
Looks like FAs are moving that way now with the new badges. Tourneys moved the opposite direction and are exactly opposing city progress. Things are changing a lot lately, so who knows what´s next ...I know how you feel about it, since I'm in your fellowship! I like to have it all though, progress my city and contribute to team events, they're not mutually exclusive.
I think you misread my hesitant analysis.
8 per day... each... is 200 total per day. That's 1,400 badges. I doubt anyone will get close to that many, but how many bracelet badges do you think teams will be able to produce?Why has nobody mentioned that the winning fellowship will be determined by the arcane residue badge. 15 vision vaper for each badge and if luck is on your side then your 4 natural refreshes will allow you 2 badges by using time instants. Yes it's 8 per day in a perfect world or 200 total for the fellowship
I have targeted myself for 6 per day bracelet badges and that's without time instants but they are there if I need them but I am pretty sure whichever fellowship is willing to spend diamonds to refresh their crafting offers will win the FA, sneaky design and don't forget the 200 will be best case scenario I don't see that as a realistic RL capability on natural refresh more like 150 if every player is on it and has the catalysts pre prepared.8 per day... each... is 200 total per day. That's 1,400 badges. I doubt anyone will get close to that many, but how many bracelet badges do you think teams will be able to produce?
6 per day? You must have a huge number of T1 manufactories. For the start of the FA I had my 5 main T1 manus all lined up with 2 day productions and put MM spells on all of them. That got me one bracelet badge and then just dug slightly into the second one. It took me the rest of the day to pick up badge number two. For the rest of the adventure I won't be picking up any more 2 day productions of course.I have targeted myself for 6 per day bracelet badges and that's without time instants but they are there if I need them but I am pretty sure whichever fellowship is willing to spend diamonds to refresh their crafting offers will win the FA, sneaky design and don't forget the 200 will be best case scenario I don't see that as a realistic RL capability on natural refresh more like 150 if every player is on it and has the catalysts pre prepared.