Silly Bubbles
Necromancer
I think there’s a need to clarify/solve this issue once and for all, and also in one thread. Sorry but the more we discuss it, the higher the chances of settling on something as obviously it keeps being an emotional subject that keeps confusing a lot players. It’d be great if we could just purely focus on the main problems only.
There’s a number of issues that come with this topic:
1. Fighting/catering difficulty formula
So far, based on the posts I’ve read, this is agreed on. I like this post that explains it quite well, thank you @Far Reach :
2. The results of the formula for each chapter (especially past Ch15)
Again, I chose this post for explanation from the same player as their understanding of the formula is the most comprehensive that I’ve seen.
3. The gaming of the formula (eg how to reduce the negative effects of the formula)
This where the most disagreement is. There are two camps:
- park your city at the end of Ch15
- continue as normal and with right decisions you won’t even notice it
So it would be great if we could share our views on this topic, explain why we have chosen certain strategy and support it by actual results.
There’s a number of issues that come with this topic:
1. Fighting/catering difficulty formula
So far, based on the posts I’ve read, this is agreed on. I like this post that explains it quite well, thank you @Far Reach :
2. The results of the formula for each chapter (especially past Ch15)
Again, I chose this post for explanation from the same player as their understanding of the formula is the most comprehensive that I’ve seen.
3. The gaming of the formula (eg how to reduce the negative effects of the formula)
This where the most disagreement is. There are two camps:
- park your city at the end of Ch15
- continue as normal and with right decisions you won’t even notice it
So it would be great if we could share our views on this topic, explain why we have chosen certain strategy and support it by actual results.