Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!
I know what you mean. We will still play them, but I can imagine us just doing the minimum, as a rule, to pick up the artefacts, and then maybe every once in a while we will have a tilt at a better score. We've got involved in this one and had some fun, but there isn't any way for us to overtake the teams above us and at this point you know that it comes down to who wants to burn the most diamonds or other resources. I'm now depleted of everything and I don't really see what we're gaining from this. The motivation is in the competition, of course, but if there are higher rollers there's not much else you can do to counter that.My FS is seriously thinking about forgetting doing any more FAs. Players should not have to use all their relics to craft stuff they don't really want to get a badge nor should they have to use loads of time boosts for badges either. Why use all resources for prizes that are not really worth it. I have never been a fan of FAs and now INNO have just made it a whole lot easier to ignore them.
Well this time it´s tough with building all those silly big T1 factories, but next time I´ll have them all ready in the invemtory, just swap out all the other factories for T1s and I´ll be half set for the FA
Yes we know, we are after points, rather than in a desparate rush to the Pit. If we get there we will, but we will certainly finish Map 3. The Pit screens now requiring up to 15 badges for the same 50 points we used to get for 9 badges don't look so enticing now.@foolfighter , you don’t need to finish all the maps. Your team just need to complete one route to get to the flag to get the reward. It does not have to be a straight route either. End on the blue line as it does not have the terrible arcane residue demands of the other two.
I assume you are talking about Arcane Residue. Who on Earth do you think has sufficient time instants to produce enough Catalyst spells and Vision Vapour, such that they can produce 5 or 6 Arcane Residue each per day for 6 days. - we have just come out of an event that had a large demand for time instants. Perhaps those who are big diamond buyers, but certainly very few in my two FS, where the number who can could probably be counted on the fingers of one hand of someone who had been in a chainsaw accident.How many are you each able to produce a day? We have been using the Time Boosters so we are doing between 4-6 day each. Which is not vast but should mean we complete the event.
Maybe the solution would have been to have kept farmers at 5 and have reduced blacksmiths to 3.
Actually to me this makes sense. It is very difficult for small towns to produce most other badges (too little space, MA at level 2., too few provinces, no Spire etc) so this gives them a way to contribute to a FA in a more meaningful way. A lot of FS are mixed and have players from chapter 1 to chapter 16. Small players often have to "sit on the bench" during the FA because they can contribute very little. Giving them an advantage with a difficult badge makes them feel part of the team and makes them enjoy the FA more.Bracelets – there’s nothing the matter with this in principle, but it needs rebalancing. 90% of our bracelets came from one city in Chapter 1. I do not see the logic for making items easier to do for smaller cities than larger ones. It is a disincentive for people to grow bigger.
On this I wholeheartedly agree. I like building shanty towns, to me it's like solving a puzzle how to fit the most possible L1 buildings. I was very disappointed when they removed the need for it from events, now they are slowly disappearing from the FA too.The shanty town – We ended up deciding to delete our shanty towns with about two and a half days left on the clock. We’d already produced about double the badges we will get through. This is a real disappointment. One of the challenges and enjoyments of the FA is working out the best tactics to make as efficient a shanty town as possible.
As others have pointed out this FA was designed just to wipe out all our instants.
My FS is seriously thinking about forgetting doing any more FAs. Players should not have to use all their relics to craft stuff they don't really want to get a badge nor should they have to use loads of time boosts for badges either. Why use all resources for prizes that are not really worth it. I have never been a fan of FAs and now INNO have just made it a whole lot easier to ignore them.
I'm interested to know why you'd have all that inventory left and not use it. Were you just so far in the lead that you couldn't be bothered to place them?
I was left hanging with 150 guard badges, 150 AW badges and about 100 marbles badges. Everything else had either run out or was in single digits. (I might have had about 50 coin badges left.)
Arcane Residue badges are just insulting to us though. I'm going to suggest to our team that we don't try to play the FA properly any more than one out of every three (maybe less)... because I don't want everyone to constantly bleed themselves dry of all resources, even if they're willing to do it.