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I have no objection to them in principle, but they were too difficult. The suggestion others have made for it to need 1VV, would mean that a single crafting would suffice, rather than two or even three. This would more than double the availability of this badge and stop it becoming the limit to progress that it is. There obviously has to be a badge that limits you, but it needs to be one that you can plan to mitigate, rather than one that's limited by the refresh on the MA crafting tab, which you can do nothing about.arcane residues should not be part of the FA in my opinion.
I know it amounts to the same thing but instead of gain 1 VV it could be craft 1 recipe.
@Gargon667 while I appreciate your perspective, I politely suggest that you represent a minority position.
Cut the cost for bracelets down by 40-50%, and that would help already, making the badges more balanced with eachother.
I think another problem is that the amount of goods needed increases with every chapter, instead of increasing with chapters that have T1 researches. So if your factory is lvl 31 (chapter 15) it produces the same amount of goods in chapters 16 and 17, while inno increased the amount of goods needed for a badge with every chapter. It should be increased with every chapter that has T1 researches like:ch 1, ch 2, ch 4, ch 6, ch 9, ch 12 and ch 15 for now. That being said i am staying in ch 16 until advancing in chapters won't affect my FA performance too xDCut the cost for bracelets down by 40-50%, and that would help already, making the badges more balanced with eachother.
LOL
AGAIN, although the pit mechanics have vastly improved, the ending of FA was at a time that is convenient for only one time zone, UTC+1. Please feel free to avoid explaining why this is, we've sussed out the reason: Obviously you are creating a false positive by placing the ending at a time that the least convenient for most of the players. I guess InnoG is afraid to end the FA when the maximum number of players are around.