So, if it's not the death knell of the game, is it perhaps the death knell of AWs?
We all got quite selective with AWs after the tourney calc was changed to include AW levels.
Are we about to become even more selective? But even if we do, how to factor in the next change to the goalposts?
If a company develops a reputation for changing the value, whether positively or negatively depending on individual impact, of things their customers have already spent time, effort and potentially real money building, who's going to trust that they won't do it again?
Introduce new things by all means, with different approaches to what's gone before.
Changing existing items causes distress.
Real life seems to be a struggle at times at a personal level, the world seems to struggle especially lately.
Why would one play a game that adds distress?