Thank you for taking the time the give us answers. A pity this seems like a one-time thing instead of something that will be happening regularly...
A few comments, if I may:
...and it gave you access to the Tournaments feature, which grants loads and loads of advantages in the forum of Relics, Knowledge Points and Rune Shards.
We seem to have VERY different definitions of “advantage”. No, simply having access to tournaments does NOT give any advantage! Actually participating in tournaments could give you an advantage – with a lot of effort and resources spent. But simply having access to something gives no advantage.
To answer your questions:
Yes. But by that time you should have plenty of space in your city to do that, too. The size of the guest races assumes a certain percentage size in your city. While the building is big, removing the Orcs and Goblins settlement building will grant you the space you need. Anything you're short on can be gained within the Chapter. Remember: the first level of the building is not 10x10 yet. Growth goes gradually, as always.
Okay, first of all the Orcs and Goblins settlement is long gone. I am at the end of Woodelves and had dedicated more than 12 Expansions to the settlement buildings. I can dedicate as many as 15 Expansions to the next guest race. Yet just the campus will take 4 of those expansions, and then I have to fit the other buildings AROUND the campus (since there are no streets for the new race). So how many more should I dedicate to the dragons?
The February episode of InnoTV shows that we will get exactly TWO expansions during the next chapter. That's far from enough for anything.
Perhaps, if it's necessary. What would you suggest?
For starter, reduce the Mist Walker's initiative to AT MOST 16. Then either reduce their movement by 1, or their attack range by 1.
Perhaps in the future. At this point there are no immediate plans, because we have other priorities at the moment. It will not be moved out of the city grid, that much is already certain.
So the Magicless Academy will remain a largely useless building. [sarcasm]Great! I am
so happy to hear that![/sarcasm]
What are those other priorities, anyway?
Is it a lie that you gained access to the Tournaments that gave you many potential rewards if you participated? No.
See my comment of the beginning of my post. In addition:
Potential rewards are meaningless. It's actually obtained rewards that matter.
The old Wholesaler was not very user-friendly in the amounts that were offered. We wanted to change this to tie into your Main Hall level to allow for packages that would better fit your progress in the game.
That is simply NOT TRUE. Previously I had a choice between three different amounts per good, now I am stuck with one amount that may be several times more than what I actually need. This makes the new version LESS user-friendly than the old version.
We believe this will re-incentivize trading between neighbors and Fellows. Also remember: even a trade with a fee, is still a lot cheaper than the Wholesaler will ever be (and ever was).
Why do you believe trading between neighbors and Fellows needs to be re-incentivized? It was already much better than the Wholesaler. The only advantage the 'Saler has is that it is instant.
Because of the price increase I have reduced the amount of coins I spend buying from the Wholesaler. Because I spend less coins I give less neighbourly help (because I have nothing to spend them on). How does me giving less help to other players help re-incentivize trading between neighbors and Fellows? I honestly don't get it.
If your scouts are that long, you should consider not scouting further for now. The higher the price of a scout for a province, the more difficult the fights and the more expensive negotiations will be. This is tied directly to the costs to scout a province. That's also how the Advanced Scouts help you: they lower the prices for scouts, which in turns lowers the difficulty for a province. Once scouted, the province no longer changes.
If you don't want us scouting – stop giving us reasons to! Examples:
- Endless Excavation gives you extra relics for completing a province. You can't complete a province unless you first scout it
- Enar's Embassy rewards you with Mana for starting a scout
- events require us to scout. One of the first quests in the Valentine's event was “Scout a province”.
The last one is particularly annoying. It has been said numerous times by numerous players that if you don't want us to scout you should not give us quests that leave us with no option but to scout! Give us something else we could do instead.
Building, trading and fighting are all still possible in Elvenar. A few updates ago, we implemented a number of improvements to the visualization of strenghts and weaknesses in battles, which should help you pick the right units for the job for any fight. Have you already given those a try?
As has been said before, your “improvements” make things harder instead of easier, because:
- they hide the actual bonuses the units have, forcing us to waste more time checking out the exact bonuses
- they are outright misleading in some cases
- now we can't even see the actual unit stats – instead we see the info for a whole squad