Last week, Hawk the slayer, AM of the North and Joemork, AM of Asgard contacted the AM’s of sixty of the top tourney fellowships across Arendyl and Felyndral to get the views of their members on the new format.
The overwhelming consensus was that the 1 click system was liked, and that it is great that so many of the more casual fellowships can now attain the 10 chests and that all important blueprint.
However, many of the more established fellowships with higher ranked players dislike the new formula as it is now a huge sinkhole of goods, troops, coins and supplies (Regina8 / FORTIS / Felyndral), not to mention the high quantities of mana and orcs. Whilst many are still able to maintain a decent score 5-10k points, most of them admit that it is simply not sustainable.
Although the loss of KPs has been accepted by some, the new lack of competitiveness is harder to deal with. And with that, we are starting to see the departure of some great long term players, because, quite simply they gain no more enjoyment from the game.
A good many have already posted here several times, however there were many that were not represented, and to represent the feedback we received, without repeating many of the remarks that have already been made in this thread, we would like to quote some of them…..
- the benefit gained by manual fighting, has, IMHO, created an even bigger imbalance between PC & App (Silvermaiden / The Smofflers / Felyndral)
- The biggest drawback is troops is a big drain. Constantly using time and tool instants, as well as feeding the bear won’t be sustainable in the long run (Cadira/ The Silver Unicorn / Felyndral)
- Using expansions and AW levels in the SS calculation Tournament is now just the same as the Spire. Random enemy troops, so all weeks are nearly the same (Voodrix / The Temptations / Felyndral)
- Now there's no point to upgrade their cities anymore, because with each level that you are adding, you're making tourneys even harder for yourself. The frustration comes from realisation that there's no point to progress anymore. You are enjoying it now, but see what's going to happen in a few months time, when your team will progress in the game and how hard they will find tournaments to be. (Regina8 / FORTIS / Felyndral)
- I actually find it hard to understand how the new formula can work to improve the game when AW count & levels add to the difficulty of tournaments, but which is also counter-indicative of the AWs themselves. Growth & progress are now not necessarily a good thing.The new formula does seem to punish those that have played the longest most, which is a shame, because longtimers are already leaving over it. It's simply one hassle too many on top of endless same/same events & FAs, tweaking the game, rinse & repeat. Add a touch of RL pressure & gone. (Ishfaereth / Children of the Forest / Felyndral)
- Mid gamers, with expansions, aw levels etc also hit the wall with tourneys. The fights become unwinnable purely because of the lack of specialist troops which aren't unlocked so we have to stop. Catering on a regular basis cannot be done - the cost of mana, seeds, and orcs is very high, sometimes more than 1 day’s production per fight. So where everybody else stops tourney naturally we don't have that luxury once the squad size goes over 2:1 against us. (TheBonker / Children of the Forest / Felyndral)
- This tournament change is a big change, and hurts the biggest players most. If you think that doesn't matter, you're wrong. The players who made it to the top and stay there, are the ones that are willing to pay with real money to gain an advantage. Without those willing to pay, Inno wouldn't have the resources to keep this game going, so they are needed and welcomed. (WutScnNm / The Wanderers / Felyndral)
- I have played the game for nearly 5 years, as have a lot of my FS members. I feel we are being punished for spending money on the game for expansions, Magic Buildings and upgrading AW. Inno themselves encouraged us to upgrade and make use of the AW. Like I stated we feel punished for spending real money on the game and trying to progress. (Granof4 / Elite Warriors / Arendyl)
- I do think that Ancient Wonder levels and city expansions must not have an impact on tournament cost. There should be ways to improve the city without any penalty. (Rainbowelvira / The One / Arendyl)
- I am in total agreement that the AW upgrades and purchase of expansions should in no way negatively affect the algorithm of the tourney. (Wendyroo / Merry Band of Misfits / Aren)
- My smaller city fellows are finding new format okay but most of them are now scared to grow their cities. (John308 / No Drama / Arendyl)
- In my fellowship we are all trying to adapt, some of us have already sacrificed AWs to alleviate the difficulty which is really unfair considering all the time and effort invested on those AWs. Another unfairness is also being chosen for such a long time as the test server ("the guinea pigs" as I call it) without our consent. (Kaliartis / Tourney
- Bandit$ / Arendyl)
Participating Fellowships
Arendyl
Tournie Bandits, The Archetypes, Cow Tipping Dwarves, Dragons of Pern, The Elite Warriors, Merry Band of Misfits, Wolf Pack, Colinwood, Merry Mutineers, Knights of Hammer, Awesome, No Drama, Beyond the Seas, Elvinears, Red Tribe, The Immortals, Nirvana, Travelling Bluberries, The Serene Empire, Sage Advisors, Avariel of Toril, Eagles Grace, Silver Pheonix, The Norsemen, Theone, Inspired, Trendor's Reach
Tudor Dragons, The North
Felyndral
The Silver Unicorns, All 4 1 & 1 4 ALL, The Wonderers, Urban Hereos, Age of Elves, The Secret Realm, The New Dawn, Silent Lucidity, Red River Dragons, Spirit of the Phoenix, The Hive, Hajma, The Magnitude, Pink Panthers, Swagafythee, The Temptations, The Smofflers, Fortis (and InSpire EN2), Children of the Forest, Pyramaniacs, The Musketeers, Rampant Unicorns, Awakened Mages, Beggars Banquet, Asgard