valle
Soothsayer
There's a big difference between an old event building and an AW that someone has invested 5,000KP into and maybe also put real money into.
Some people spend real money in events to get certain buildings.
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There's a big difference between an old event building and an AW that someone has invested 5,000KP into and maybe also put real money into.
How lovely that you think it is about that, but plenty of people have so far explained why they don't agree with that.
And as you said before: "Don't try to speak for everybody"
Alright, thanks, I'll try to keep that in mind for next time but still.... One would expect that if the Sorceresses lost the Blossoms could win but with half of the troops lost or something like that. This is full annihilation vs an almost 100% win. And as I said they are nor even at the same level yet.
Blossom Mages are strong against HM, whereas the Sorceress will be more of an all rounder. I like taking out the Blossom Mages if I see lots of heavy melee coming my way.
Range can be a very powerfull ally, and every "booster" that increases there attack strength only make them more awesome.
Yet here you are, speaking for the people who 'like the change' but are not on the boards, because only 'complainers' write here.
You don't have to claim it, to factually be doing it. Then you quickly turn around to say that it is only your opinion? Pfft. Hypocrit.
My 2 cities (W and F world) are ranked about 40, so I guess they should qualify as bigger cities. I'm not saying that the formula is perfect, but it's good enough for me. It's the same for everybody. If an AW isn't worth the place it uses then I'll sell it, I've done it before. Can't really see the big problem. The same with old event buildings, it comes a day when they are not worth keeping too. This is a city building game, sometimes old buildings have to go. It's about beeing able to adapt.
I only see 1 good strategy at the moment. Have a human account with as few expansions as possible (no barracks whatsoever), get to the orc chapter, and only have a flying academy wonder maxed. The amount of priests from the flying should get you far, and you can use many + mage boost buildings on them. That way i think you can keep your SS really low so even with high losses on the later provinces, its still manageble. And if not the good cost is probably also cheap.
Muf-Muf sortly did that to say it was to "avoid" promotion of pushing.The formula is the same for everybody, but the result is not, since most end game towns are very similar in research and expansions, the main deciding factor is the AW levels. If you have lots (and I mean LOTS) the game is broken. I do not consider myself in this group I have around 330 AW levels and I will make sure never to get into that group. So yes the affected group is very small, but it is simply not acceptable to exclude a group of players entirely, because of sloppy programming. There is absolutely no need to exclude them, it can be fixed and should be fixed.
The other solution would be to clearly state by Inno that the game is intentionally broken for extreme high AW levels. If the game is meant to be played using a MAX of 33% of the available AWs, then they can blame people using more for making the mistake of not playing as intended...
Not really a strategy this:
Barracks are what makes humans good, if you play without them, you can just as well play elves.
You can´t stay in chapter 8 and have an FA (chapter 9)
There are no Priests in the Merc camp, they are in the barracks.
a low SS has absolutely no use for the tourneys, quite the opposite, high SS has slightly positive benefits for tourneys.
There are not enough MMM buildings available to play every tourney heavily relying on them.
So to sum it up: It is not the new tourney format that is causing your losses. As you improve your knowledge of how fighting works, your scores will improve.
Something of an own goal on tournaments here Inno.
You have made tournament provinces escalate in difficulty so fast that the vast majority of my FS now just play in the first 10 and go to higher levels in them. Whatever arrangements and adjustments and prizes you have changed in tournament provinces above 10 are more or less pointless, we are not going there.
Additionally, given the switch away from biasing specific troops to each tournament and making opposition troops more random has meant the three helper artifacts for fighting (MMM, ELR & UUU) have lost much of their usefulness.
Trust us, folks, the developers are trying their best. For us, it is our beloved Elvenar, but for the developers, it's their bread and butter. The testing period extended precisely because of all your feedbacks. Sometimes, things are more complicated than they seem. Doing a small change in a specific in-game configuration may trigger disbalances elsewhere, providing with more negative in-game experience. As you all know, everything is very interconnected in the game.
I humbly believe it is excellent to keep testing. After all, you provided a lot of useful feedback about the tournament, and we apologize it becomes frustrating. They collect a lot more data than just checking out if the point-gain is stable to make it final. Let's hang in there, you provided some impressive feedback with numbers and all, and this helps enormously!