Thank you @Lelanya we appreciate gratitude a lot, and I am definitely no parrot repeating the same thing. Still, I like to give you all reminders that "all within the Elvenar world it ain't so terrible" as with everything, you did notice changes. Remember how the Spire was at first, and how it is now. The tournament already received some changes, and we understand they might not yet be ideal. However, you all have proof that it did change from when it was first released on beta.
It is precisely one reason we have a new format here in life. To ensure player satisfaction, we need to collect all your feedback about the troop's power, barrack's speed, AW effects on the tournament, etc., and thanks to all of you, these changes are arriving.
It is imperative to be a little patient; we get weekly updates and fixes, proving that our developers have their hands on Elvenar, rather than setting it aside as some people claimed. It is essential to think about the big picture; it is not only "The Spire" or "The Tournaments" or "This event" nope. It's a collective of all that brings changes to prizes, tournaments, events, etc.
Sometimes, what it is called nerfing, it means adjusting, as that nerfing will prevent unbalancing the game, although it might look ugly if you look at the small picture of not getting time boosters in the events (last year we didn't get troops, this year we do). However, it's rebalanced elsewhere, or approached with a different perspective.
For example, skipping squad sizes was a good option due to the prior tournament's and Spire's format. However, you are seizing your own game by:
- Not completing your research tree.
- Seizing several AW and other buildings.
Now, squad size upgrades can be researched, and therefore, every collection affected by your squad size it will not be seized. The same goes for expansions. As per the last few updates, expansions will make a smaller impact in both the tournament and the Spire (so the Spire gets a bit easier as a "side effect"). Heroe's Forge will give you more orcs, for example, as you won't be seizing expansion. Who doesn't want more orcs?
Everything has a delicate balance, and with updates, that balance may be compromised, but thanks to the feedback, changes keep on coming. Even if you think that there is no balance right now (and maybe even there isn't), there is a reason behind it, and it is taken into account in future events, future chapters, future changes, etc.
It is precisely one reason we have a new format here in life. To ensure player satisfaction, we need to collect all your feedback about the troop's power, barrack's speed, AW effects on the tournament, etc., and thanks to all of you, these changes are arriving.
It is imperative to be a little patient; we get weekly updates and fixes, proving that our developers have their hands on Elvenar, rather than setting it aside as some people claimed. It is essential to think about the big picture; it is not only "The Spire" or "The Tournaments" or "This event" nope. It's a collective of all that brings changes to prizes, tournaments, events, etc.
Sometimes, what it is called nerfing, it means adjusting, as that nerfing will prevent unbalancing the game, although it might look ugly if you look at the small picture of not getting time boosters in the events (last year we didn't get troops, this year we do). However, it's rebalanced elsewhere, or approached with a different perspective.
For example, skipping squad sizes was a good option due to the prior tournament's and Spire's format. However, you are seizing your own game by:
- Not completing your research tree.
- Seizing several AW and other buildings.
Now, squad size upgrades can be researched, and therefore, every collection affected by your squad size it will not be seized. The same goes for expansions. As per the last few updates, expansions will make a smaller impact in both the tournament and the Spire (so the Spire gets a bit easier as a "side effect"). Heroe's Forge will give you more orcs, for example, as you won't be seizing expansion. Who doesn't want more orcs?
Everything has a delicate balance, and with updates, that balance may be compromised, but thanks to the feedback, changes keep on coming. Even if you think that there is no balance right now (and maybe even there isn't), there is a reason behind it, and it is taken into account in future events, future chapters, future changes, etc.