well,2 things can be done to help the players.Open all 3 military buildings so we can train at the same time,and merge the bonus damage temp buildings to one,giving +125% damage to all your units.That will also compensate for those who do not have fire phoenix
This has many consequnces, they might decide to lower the training speed making it a dud,
It also imbalances players a lot more, as training speeds differ greatly, you now need 3 wonders and buildings instead of 1 of each , and 1 wonder is only aviable late in game.
And then the 3rd issue, is you get a lot of sub par units. quite often 1 unit out of the 3 is the best, but now you have to use all 3 buildings instead.
For example training grounds are you going to produce cerberus units 9 weeks in a row 7 das a week 24 hours a day?
If not then what else will you produce? Orc Strategist that require an unattainable amount of orcs? Or or generals who are sub par to any unit and also need orcs? Dryads? I rather make either Archers or Forest Wardens, and banshees who are so bad they won't win you any good battle, they are marginally better than mortars as a heavy range equivalent in poor performance.
So even if you could make so much more units, many of those units are to weak to be usable to win difficult battles.
They will have little impact on the overall result because of this, if you want to win those hard battles what you need are the best possible units, not weak units that will loose that match no matter how many you own.
Can´t really post proper feed back, I have 10 booster buildings in this week. Which is onviously not sustainable. But if it was I had no problem with the new tourney system lol.
Anyway: The have made tourneys easier and easier of the past what 2 years? now they make them harder for the first time since then. I am thinking I will still make more in tourneys now than I did 2 years ago... Could it have been done better? Absolutely yes. I still don´t like the formula for SS at all. Punishing the wrong markers.
I do not know how much you did 2 years ago, but when you consider that 2 years ago there was no fire bird, no brown bears, no combat buildings (outside a one off event) and no massive bunch of time boosters from the spire or crafting as both did not exist even if you could still do a little more, it's still a huge downgrade from 2 years ago, as you now need all that just to perform a little bit better.
Regarding Testing, I have to say, that choosing live server with paying customers is an absolute NOGO!!
INNO should have their own separate Alpha, Beta Server, where they can feed information from live servers and then run tests with those numbers. Very easy to see what the outcome is then, instead of making the natives restless!
The information is there! Elvenstats and Elvenarchitect use that information. Hell, then INNO should be able to use that too and do some Testing on their own with live data and not embarrass themselves with this absolutely unbalanced update which they fed to us all here!
Beta is not a "test server" but a pre-release server.
If it truly was a test server they would not ask for money (buy diamonds), and they would provide test functionality for example:
*cities could be removed if testing requires it.
* They offer huge diamonds amounds to build a city quickly to a stage they want for testing
*they would allow importing your live city for testing purpose.
Instead it's just a server like this server, with pre-release, and no warranty on bugs (if you're screwed, to bad for you, no-loss returns)
Beta is just a live server, with bad support as a price for being the first to see all the new bugs.