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Optimizing Fellowship Adventure

Sir Derf

Adept
Extra Waypoints, Map 1.

After completing the path Orange-Orange-Blue, which uses 10 Waypoints, there are 15 additional points. They are:

WaypointPointsSquare-hourssh/pCollect?
Orange 61007207.2Yes
Orange 71004504.5Yes
Orange 8100111011.1Yes
Blue 11003903.9Yes
Blue 2 (Crossover)3004501.5Yes
Blue 3100200.832.01Yes
Blue 41005505.5Yes
Green 1100743.757.44Yes
Green 2 (Crossover)30012604.2Yes
Green 31001906.2519.06Yes
Green 4100210021Yes
Green 5 (Crossover)50033006.6Yes
Green 6100353.333.53Yes
Green 7100330033Yes
Green 8100402040.2No

With 1 exception, every Waypoint is worth collecting when considered on its own. Only Green 8 fails the individual test, and since there are no Waypoints behind it, it can't be rescued by forming a group.
 
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Sir Derf

Adept
Extra Waypoints, Map 2.

After completing the path Blue-Blue-Blue, which uses 9 Waypoints, there are 16 additional points. They are:

WaypointPointsSquare-hourssh/pCollect?
Orange 1200731.253.66Yes
Orange 2 (Crossover)60059109.85Yes
Orange 32004252.13Yes
Orange 4200557527.88Yes
Orange 5 (Crossover)100035103.51Yes
Orange 62001800.9Yes
Orange 72006958.3334.79Yes
Orange 8200391519.58Yes
Green 12009004.5Yes
Green 2 (Crossover)60044107.35Yes
Green 3200222511.13Yes
Green 42009004.5Yes
Green 5 (Crossover)100048004.8Yes
Green 6200540027Yes
Green 7200360018Yes
Green 82001179058.95No

As with Map 1, on Map 2.with 1 exception, every Waypoint is worth collecting when considered on its own. Only Green 8 again fails the individual test, and since there are no Waypoints behind it, it can't be rescued by forming a group.
 

Sir Derf

Adept
Edit - There is an error in assuming that the minimum-to-clear-Map-3 path was automatically part of the efficient-to-clear-Map-3 collection. See much later post.

Extra Waypoints, Map 3.

After completing the path Orange-Orange-Orange, which uses 9 Waypoints, there are 16 additional points. They are:

WaypointPointsSquare-hourssh/pCollect?
Blue 1300562518.75Yes
Blue 2 (Crossover)9003300036.67Yes
Blue 33005151.2517.17Yes
Blue 43000----Yes
Blue 5 (Crossover)15003171021.14Yes
Blue 63001020034Yes
Blue 730039000130Maybe? No
Blue 830015370.8351.24Maybe? No
Green 13002400080No
Green 2 (Crossover)9001725019.17Yes
Green 330028145.8393.82Maybe? No
Green 43007002.33(Yes) No
Green 5 (Crossover)1500143709.58Yes
Green 63001800060Maybe? No
Green 7300900030(Yes) No
Green 8300825027.5(Yes) No

Map 3 is a little trickier.

Blue 7 fails on its own, so we look to see if it can be grouped successfully. Blue 7 + Blue 8 want 54,370.83 square-hours, and give 600 points, for 90.62 sh/p, and it still fails. Blue 7 and Blue 8 are not worth collecting.

Green 1 fails on its own, and the next waypoint is accessible on its own, so there are no other waypoints to group with. Green 1 is not worth collecting.

Green 3 fails on its own, so we look to see if it can be grouped successfully. Green 3 + Green 4 want 28,845.83 square-hours, and give 600 points, for 48.08 sh/p, and it still fails. Green 3 and Green 4 are not worth collecting.

Green 6 fails on its own, so we look to see if it can be grouped successfully. Green 6 + Green 7 want 27,000 square-hours, and give 600 points, for 45 sh/p, and it still fails. Green 6 + Green 7 + Green 8 wants 35,250 square-hours, and gives 900 points, for 39.17 sh/p, and it still fails. Green 6, Green 7 and Green 8 are not worth collecting.

Map 3, Blue 1-6, Green 2 and Green 5 are worth collecting. Blue 7-8, Green 1, Green 3-4 and Green 6-8 are not worth collecting.
 
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Sir Derf

Adept
Edit - There is an error in assuming that the minimum-to-clear-Map-3 path was automatically part of the efficient-to-clear-Map-3 collection. See much later post.

In summation, between the minimum cost paths to finish the maps, and the extra Waypoints that are worth it after those Waypoints, you should be planning to earn 24+24+17=65 Waypoints, and not collect 1+1+8=10 Waypoints.

It's probably easier to list the Waypoints you don't want to collect: M1G8, M2G8, M3B7, M3B8, M3G1, M3G3, M3G4, M3G6, M3G7 and M3G8.

Map 1Map 2Map 3Total
Brewer14351968
Treant4191942
Baker13252967
Carpenter205183154
Farmer1251185248
Blacksmith1541205261
Flacon3551134220
Bracelet2677144247
Necklace022100122
Statue0385189
Wand18131950
Potion18381975
Hat9134567
Wonder36140270446
Guard9256599
Sack3589225349

Map 1Map 2Map 3Total
Points420084001050023100
Supplies16466.6747785.42181202.08245454.17
Goods3390228605322079470
(Statues)0385189
Spells456483192
Wonder36140270446
Guard9256599
Sack3589225349

Edit - forgot to mention the Total Total, 324,924.17 square-hours.
 
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Sir Derf

Adept
Edit - There is an error in assuming that the minimum-to-clear-Map-3 path was automatically part of the efficient-to-clear-Map-3 collection. See much later post.

So, that's the pre-pit plan.

You want 89 Statues, which are best entirely pre-built by Elves, second best pre-built by Humans, and if you can't arrange for that, then you want Elves to produce them mid-FA.

I need to give further thought about the Supplies and Goods needs, and the Pit needs, to talk about build ratios and building ratios.

I'll get back to you all later.
 
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kurgkurg

Conjurer
I don't think your formulas take into account that badges are usually not produced 24/7. we are human and we spend our time as humans. It takes some time to pick up and put up badges, and the buffer-time ratio is not the same for different badges - for blacksmiths its almost 0, but markable for breweries.
If you're already doing such an analysis, consider that too:)

And I may not have read everything so thoroughly, but did you ever figure out the balance between different badges and between ws/t1 sets for the pit. which should be the ratio of your various badges stocks in the going on the pit, so that in the end the pit don't run into imbalance? let's say if you need to spend 5 days in the pit, it's most important :D
 

Sir Derf

Adept
@kurgkurg going in reverse, the immediately preceding post indicated that I had not yet looked at pit operation, building ratios, badge production ratios. I'm only Human (well, I play an Elf), and can only calculate and cogitate so fast. I just left the Constructs chapter yesterday, so I don't have access to them for help anymore, either.

Yes, my thoughts are based on ideal play, without taking into account such trivial notions as clicking-finger speed, mouse travel time, delays in picking up items and badges, time wasted chatting/coordinating with other Fellows, or even sleep (who needs that when there is a FA to be played)

Just off the top of my head, I don't think most practical reasons will have a large impact on whether or not these thoughts remain the ideal. Someone who commits to making Beverages should be doing so with the reasonable expectation that they will be be back to pick them up close to 5 minutes later, after all.
 

Pauly7

Magus
delays in picking up items and badges
This would be well worth you factoring in at some point. It becomes a bigger consideration at higher levels. For instance, in the previous FA I was working with 300 workshops. The maths would suggest I should pick up 72 brewery badges an hour, but the reality is quite a long way different from that. If I kept my head in the game I could actually pick up around 60 badges an hour... and that doesn't even allow for making mistakes or taking breaks. Collecting 5 minute badges from this many workshops is literally a full time operation as you're collecting the next round as soon as you get through the first round.

Now if it's blacksmith badges that's 60 badges in a day, but there doesn't need to be very much relative slippage to this.
 

Sir Derf

Adept
Calm down folks....

One needs to work out the ideal before one can factor in the real world.

I'll point out that, at the moment, I've computed an optimal FIXED amount on the first 3 maps. It doesn't matter how fast or slow you are at getting there, that's your FIXED goal. I don't think I'm going to spend my time prioritizing what order to do those waypoints in. Although, now that I've mentioned it, the curiosity is starting to itch in the back of my brain...

Once you start thinking about the endless pit, the repetitious, over-and-over nature of it, its going to get a little finicky.
 

Sir Derf

Adept
Edit - There is an error in assuming that the minimum-to-clear-Map-3 path was automatically part of the efficient-to-clear-Map-3 collection. See much later post.

So, you need to make 89 Statues...

What does it take to make 89 Statues?

Well, it takes 89 trios of Manufactories. If done with Elven pre-building, that's 890 squares. That's 35+ provinces.

If you have a full 25-member Fellowship, and half of them are elves, that's 7-8 trios per Elf, 70-80 squares, about 3 provinces per Elf member.


Most players have existing powerhouse Manufactories, though. I think It's a fair assessment that most players have at least 2 Powerhouses of their boosted Basic, possibly with other coordinating large Manus. Every trio built around these, whether Elf or Human, is leveraging that free second day of prebuild. You'd be really, really well served if you could pre-build 50 (or more) Statues from Powerhouse trios, leaving 39 (or fewer) Statues to be pre-built by Elf Lvl1 trios. Pre-building 39 Lvl1 Statues across 13 Elves is only 3 per Elf, 30 squares, 1+ provinces.
 
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Sir Derf

Adept
Open question - How long does a Fellowship Adventure usually last?

This one is running Oct 5 at 11 CEST to Oct 12 at 19 CEST, or 7 days 5 hours, or 173 hours, but this is with an extra day.

Is it a good approximation to say 6 days, 6 hours, for an even 150 hours?

(Plus the 1-2 days of extra time you can gain with pre-building, of course)
 

Sir Derf

Adept
Edit - There is an error in assuming that the minimum-to-clear-Map-3 path was automatically part of the efficient-to-clear-Map-3 collection. See much later post.

So, you've got your Statues taken care of. Where do you go next?

Well, removing Statues from the tally, 89 made using 1 day of pre-build (the other day is free, as you couldn't use it to do anything else for the FA), removes 89*10*24=21,360 square-hours from the target of 324.924.17 square-hours, that leaves 303,564.17 square-hours of production.

If you were to spend the entire FA accomplishing this and only this, that's 174 hours (including 1 day of prebuild), and means you would need 1,744.62 squares devoted to production. Across 25 Fellows, that's an average of 69.78 squares per person, or just under 3 provinces per Fellow.

But....
 
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Pauly7

Magus
You'd be really, really well served if you could pre-build 50 (or more) Statues from Powerhouse trios
Are you taking into account that anyone with "powerhouse" manus beyond Elementals can't build statues with them at all?
Is it a good approximation to say 6 days, 6 hours, for an even 150 hours?
This has changed a bit from time to time. Quite commonly FAs used to start on a Monday morning then finish at about 1am (UK) on the next Monday morning, meaning it would be closer to 7 days. The last FA was about 6 days 7 hours, I think, and this one a day longer.
 

Sir Derf

Adept
Remember those Powerhouses?

Again, let's assume you have 2 existing Powerhouse trios per Fellow. We already assumed they were fully engaged in the pre-build of Statues, but you have them available for the rest of the FA. So, every fellow has the equivalent of 20 squares of Goods production already in existence and available for 150 hours of production.

Also, I think its fair to say that players have 5-10 Powerhouse Workshops. These are available for pre-building Blacksmiths, and for building anything from Brewers to Blacksmiths. Averaging to 7.5 Powerhouse Workshops, every fellow has the equivalent of 37.5 squares of Supplies production already in existence for 174 hours of production.
 

Sir Derf

Adept
Thank you, @Pauly7 , this is why I post as I go, with my thoughts, so that things like this would be corrected.

You are correct, it is unreasonable to assume every player would have Statue, or even Necklace, capable Powerhouses. I can't just write off 50 Statues from pre-built Powerhouses.

Every pre-Elemental player, Elf or Human, should pre-build Statues with their Powerhouses. Elemental and higher players should pre-Build Bracelets.
 

C-Nymph

Necromancer
Every pre-Elemental player, Elf or Human, should pre-build Statues with their Powerhouses. Elemental and higher players should pre-Build Bracelets.
Even if I still had pre-elemental powerhouses, I would never let them work on 48hour-productions unless I was on holiday. That is the least efficient production, especially for big powerhouse manu's. I'd only ever make statues on lvl 1 manu's.
 
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Sir Derf

Adept
It all depends on your personal style of play, those four styles I mentioned earlier. If you value the actual quantity of supplies and goods you make during the limited time of the Fellowship Adventure over optimizing FA progression, than go ahead and keep the Powerhouses operating at 3s and 9s, producing Flacons and Bracelets as you go. But, if you're willing, it's slightly better for FA progression to, just once, use Powerhouse Manus to pre-build Statues, as you gain the extra 39 hours of production for those pre-built statues versus pre-building Bracelets. That's a savings of 10*39=390 square-hours for every one you do. I'm quibbling over saving 0.12% over the entire pre-pit plan, or 0.27% for the minimal path plan, but every little bit helps.

Especially when you consider that, the more Fellows in your Fellowship who have pre-Elemental powerhouses, the more that Fellowship can really use every little bit they can. A fellowship of 25 players each with 2 Powerhouse trios can gain a 13.5% advantage at attempting to clear all three maps if they do, and that's nothing to sneeze at.
 

Sir Derf

Adept
Edit - There is an error in assuming that the minimum-to-clear-Map-3 path was automatically part of the efficient-to-clear-Map-3 collection. See much later post.

So, spit-balling here...

What does it take to accomplish the above goals? How can you use this information and plan ahead? I don't think I'll end up with a fully realized spreadsheet, but I think I will go a little further in my musings.

So, what can/does it take to complete all maps efficiently maximize points on all 3 Maps?

Let's start with a plain vanilla analysis - no pre-production.

6 days, 6 hours, or total 150 hours, to make the following:


BadgeTotalminimum rounded up
Brewer6810 sets * 5 minutes3,400 set-minutes<1 set for 150 hours
Treant427 sets * 15 minutes4,410 set-minutes<1 set for 150 hours
Baker674 sets * 1 hour268 set-hours2 sets for 150 hours
Carpenter1542 sets * 3 hours924 set-hours7 sets for 150 hours
Farmer2481 set * 9 hour2,232 set-hours15 sets for 150 hours
Blacksmith2611 set * 24 hours261 set-days44 sets for 6 days
Flacon2201 set * 3 hours660 set-hours5 sets for 150 hours
Bracelet2471 set * 9 hours2,223 set-hours15 sets for 150 hours
Necklace1221 set * 24 hours122 set-days21 sets for 6 days
Statue891 set * 48 hours178 set-days30 sets for 6 days

A Fellowship could complete efficiently maximize points on all three Maps with a total of 1+2+7+15+44=69 sets of Workshops and 5+15+21+30=71 sets of Manufactories. That's 345 Workshops and 71 each of Marble, Steel and Planks.

Looking at the sub-day productions...

25 sets of Workshops working overnight for 6 nights produce 150 Farmers. For the remaining 150-(6*9)=96 hours, that leaves

BadgeTotalminimum rounded up
Brewer6810 sets * 5 minutes3,400 set-minutes1 set for 57 hours
Treant427 sets * 15 minutes4,410 set-minutes1 set for 74 hours
Baker674 sets * 1 hour268 set-hours3 sets for 96 hours
Carpenter1542 sets * 3 hours924 set-hours10 sets for 96 hours
Farmer981 set * 9 hour882 set-hours10 sets for 90 hours

20 sets of Manus working overnight for 6 nights produce 120 Bracelets. For the reaming 96 hours, that leaves

BadgeTotalminimum rounded up
Flacon2201 set * 3 hours660 set-hours7 sets for 96 hours
Bracelet1271 set * 9 hours1,143 set-hours13 sets for 90 hours


So, in total, for a minimum clearance efficiently maximizing of points of all three Maps and no pre-production, a Fellowship need only:

69 sets, 345 Workshops and 51 sets, 51 each Marble, Steel and Planks Manufactories. 44 WS sets dedicated to Blacksmiths, 21 Manu sets dedicated to Necklaces and 30 Manu sets dedicated to Statues. The remaining 25 sets of Workshops should run Farmers overnight, and a ratio of 1:1:3:10:10 Brewer through Farmer during the day. The remaining 20 sets of Manus should run Bracelets overnight and a ratio of 7:13 Flacon:Bracelet during the day.

Roughly speaking, that's a little less than 3 sets of Workshops and a little more than 2 sets of Manus per fellow.
 
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Sir Derf

Adept
Let's go more complicated.

Let's assume a fellowship of 25 members, 13 Elves and 12 Humans. Every fellow has 1 set of Powerhouse Workshops and 1 set of Powerhouse Manus, but they are only willing to use them in their usual 3-3-3-3-3-9 rates. They will pre-produce, and their goal is to clear all the points-efficient Waypoints on all 3 maps.

Real life intruding again, but that's my game plan for the next post.
 

Sir Derf

Adept
Oops, just noticed I worked out the earlier with my maximum points numbers, not my minim path numbers. I'll correct the above post to reflect that goal, and make a new post to work out the minimum path.
 
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