Yes, unfortunately, it can take thousands of years for RNG to hit average and then it can only hit it once. What I was getting at that there should be a limit on extreme cases of RNG that are allowed to happen. It is possible (not probable) that some players have much less luck than others and that makes it unfair towards them.

Yeah in a theoretical universe it can teake a theoretical trillion years and thats where most RNG haters hide behind.

The issue is that at some point it's more likly to be hit by lightning a car and a train on the same day is much more likely to happen.

Depending on the chances you get odds even out pretty quickly.

The worst RNG in this game by a mile is the magic workshop with 5% and 1 chance a week even a year still creates a fairly large fluctuation.

But chests in the spire?

You get 48 chances per week with odds between 10-20% or so. the odds to get a really whacky over a full year is implausible at best.

the chance to get none in a week is already very low, but it does happen as the OP shows.

But over 2496 throws it will be very close to average for every single player.

I mean good luck throwing 2096 D6's and not getting near a 3.5 average score.

RNG only works on small datasets. throw 10 dice and the averages will be all over the place, throw a 1000 and it pretty much the same.