Once I came across a player who set himself the challenge to complete all the chapters (at that time) as quickly as possible. he succeeded and then deleted his account, losing (apparently) the goal that motivated him so much.Question - is this being asked from the point of view of a mid-game player, or of an end-game player?
I met him not from the very beginning of my game (learned everything I needed for my style, carefully planned) - his story did not affect my game, but made my confidence stronger(that the more room for creativity, the better).
Probably, this innovation will be useful for attracting more players (or helping to keep them in the game). If the player decided to repeat the experience of my "friend", then his torment will not be long.
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