DeletedUser
Guest
Now first of all I am not 100% sure I am correct, this is just my theory on how the fight system works so if any of you have more to contribute I'll be happy to edit this and we can try get some kind of guide together for new members. It also assumes you use the auto fight system like I do.
OK so when you go to a Provence on the world map you are given an option to either negotiate or fight, personally I prefer to fight because the cost to negotiate can often be pretty high especially when you are new. I should note here that in all Providences there is usually one or two sections
That the price to negotiate is pretty low so it would be more logical to negotiate than to waste troops so before attacking check that cost first.
That being said lets assume you choose to attack you need to know your troops capabilities versus your enemies. So you press "Fight" and you are brought to a page showing your troops and the enemies. If you hover over the pictures of your troops you will be given a description (for the sake of convenience I am going to use Sword Dancers for now but later on I'll try add so more info about other types of troops)
In the description you will see 4 icons that I have labeled "life", "damage", "moves", "Distance"
Life: This is how much life each individual troop has.
Damage: This is how much damage they cause when they hit an enemy
Moves: This is how many moves they can make in a single turn
Distance: This is how far they can be away from an enemy before they can attack
So lets take that scenario in the image above if I hover over the enemy (Swamp monster)I see this
Now this tells me that each swamp monster has 108 life so between 24 of them there is a total of 2,592 life, so if we look at my sword dancer image again we see that sword dancers can deal between 9-11 damage per blow so if you were to base it purely on attack capabilities (and assume that each sword dancer gives an average of 10 damage) then to guarantee defeat 24 swamp monsters I would need to attack them with 260 sword dancers (damage dealt X troops = damage received X enemy life).
Now that's just one scenario as a way to explain the basics but obviously other troops abilities come into effect like say you add a few Archers into the mix
They do less damage but can attack from a distance and I'm pretty sure the enemy attacks the closest possible target so if they are 3 moves away from the enemy then the enemy can't attack them so they can do more damage before the enemy gets close enough to kill them.
Also this is how I believe the troop placement works, there is a front line and a back line, which ever you place in the first two spots is your front line and the other three are your back line
so given the fact that some troops can take more damage, take treants for example
They can take more damage so it is better to put them in your front line and let the enemy attack them while you use archers to hold back and attack from afar.
So that's what I have so far, I don't have every troop unlocked yet so if any one has anything to add I'd be more than happy to update this
OK so when you go to a Provence on the world map you are given an option to either negotiate or fight, personally I prefer to fight because the cost to negotiate can often be pretty high especially when you are new. I should note here that in all Providences there is usually one or two sections
That the price to negotiate is pretty low so it would be more logical to negotiate than to waste troops so before attacking check that cost first.
That being said lets assume you choose to attack you need to know your troops capabilities versus your enemies. So you press "Fight" and you are brought to a page showing your troops and the enemies. If you hover over the pictures of your troops you will be given a description (for the sake of convenience I am going to use Sword Dancers for now but later on I'll try add so more info about other types of troops)
In the description you will see 4 icons that I have labeled "life", "damage", "moves", "Distance"
Life: This is how much life each individual troop has.
Damage: This is how much damage they cause when they hit an enemy
Moves: This is how many moves they can make in a single turn
Distance: This is how far they can be away from an enemy before they can attack
So lets take that scenario in the image above if I hover over the enemy (Swamp monster)I see this
Now this tells me that each swamp monster has 108 life so between 24 of them there is a total of 2,592 life, so if we look at my sword dancer image again we see that sword dancers can deal between 9-11 damage per blow so if you were to base it purely on attack capabilities (and assume that each sword dancer gives an average of 10 damage) then to guarantee defeat 24 swamp monsters I would need to attack them with 260 sword dancers (damage dealt X troops = damage received X enemy life).
Now that's just one scenario as a way to explain the basics but obviously other troops abilities come into effect like say you add a few Archers into the mix
They do less damage but can attack from a distance and I'm pretty sure the enemy attacks the closest possible target so if they are 3 moves away from the enemy then the enemy can't attack them so they can do more damage before the enemy gets close enough to kill them.
Also this is how I believe the troop placement works, there is a front line and a back line, which ever you place in the first two spots is your front line and the other three are your back line
so given the fact that some troops can take more damage, take treants for example
They can take more damage so it is better to put them in your front line and let the enemy attack them while you use archers to hold back and attack from afar.
So that's what I have so far, I don't have every troop unlocked yet so if any one has anything to add I'd be more than happy to update this
Last edited by a moderator: