Not really, you still need to talk with each other to choose the path that you want to take as a FS and you still need to talk to each other so that you know who is going to make what from the items that are still needed. What it could help with a lot is when a FS has members from all over the world so are in different timezones,some of them are not online when others are.
Your version involves some communication, but not as much. The first thing that struck me when the first Adventure started is how on earth can we figure out who has done what, who has got what, when they are going to cash their badges in, whether everyone is on the same page with regard to upgrade paths, whether people are making those 2 day productions, but not everyone.... The answer is by endlessly talking about every aspect of it.
It was all kind of annoying and difficult and sure it isn't for everyone... I'm not even sure if it's for me. Our fellowship didn't perform particularly well, but others did and I've heard from a couple of fellowships how proud they were of their success based on information sharing.
I think that the devs wanted all these difficulties to be in place. They wanted it to promote debate about how it will all be figured out. They wanted people to make spreadsheets, set up websites, whatever works.
As it goes I would probably happily take on your proposed changes because I could do without the extra effort and I don't think my fellowship will ever work together enough to make it work well. By the same token I could do without sitting there for hours starting beverage productions.
I'll stand by my point, though, of what I think is intended here.