Hi Everyone,
Thanks for posting this Mykan. Creator of the site here. Appreciate all the kind words.
No one has commented on the Weekly Reports yet. Personally I think this is one of the coolest features.
If anyone has any questions for me, i'm very responsive to contact requests from the site. I'll try and check back here but can't monitor all the forums.
Actually manually doing it is a little more accurate as the site guesses at your boosts based on building numbers, while manually you can definitely find out boosts.
About 1.5% of boosts were detected improperly at launch last tuesday. Our initial algorithm used to count the number of manufactories a player had and then assume this was the boost. We have since change the approach to using the city map location. Players boosts are now 99.9% accurate (i'd say 100% but then i'm leaving no margin of error
)
Since launch here's a list of updates we've made.
March 21th, 2018
- Improvements to Fellowship Member sync button, it now also refreshes users scores and roles.
- Supplies and Coin tables apply culture boost
March 20th, 2018
- Improved tables for better display at lower resolutions.
- Iconified Tables on Fellowship/Player pages.
- Bug Fix: Culture Boost displayed 0 on Player Pages
March 19th, 2018
- Elven Architect links display date of city snapshot / Ability to refresh user on player page.
- Greatly improved the speed of tournaments page.
March 19th, 2018
- More weekly report enhancements / bug fixes.
- Fixed bug with expansions displaying 5 less then it should.
March 18th, 2018
- Fixed a bug in weekly reports which impact people in Europe/Asia having to do with timezone dependencies in report calculations.
- Added 1 new servers: DE4 BR1 BR2
March 17th, 2018: Couple big updates:
- Updated Boost Detection: Approximately 1.5% of users had the wrong boosts detected. New algorithm uses city location instead of analyzing number of manufactories a user has. Big thanks to Arayla for writing the algorithm!
- Automatically imports users with missing information (no need refresh users manually now)
- Add/Remove Fellows button to force an update of your current fellowship members / remove old expired accounts.
- Added 3 new servers: SK1 / RU1 / RU2
March 15th, 2018: Everyone, thanks for the positive feedback on the site. Been working hard fixing bugs, adding clarifications, supporting new servers, and chatting with you kind folks. The site has gotten more traffic than we expected during our beta launch week and we're so honored. Thanks to all that have helped spread the word! Changes in the last 48 hours:
- Added 8 new servers: EN2 / EN3 / SE1 / NO1 / DK1 / PT1 / CZ1 / CZ2
- Improved player selection (favors exact matches / more results / results don't hide the input). If still having issues goto this page
- Fellowship Page: Cleaned up the tables and added tool tips and long winded explanations.
- Bug fix with LVL 25 Mountain Halls not being detected.
- Some progress towards a next generation boost detection algorithm to support you mavericks out there that like to produce non-boosted manufactories.
- Privacy Policy added.
- IE fixes
Our systems would not allow this to happen. The site also has no accesses to our databases.
Yes. What Muf-Muf said, we have no access to anything that you can't already see in game.