Jackluyt
Shaman
Comments and Suggestions from EPL
Feel free to submit comments and suggestions here https://tinyurl.com/y5o2e9fx!
1, As always, congratulations to the Elvenar team for excellent artwork and technical production.
Well done!!
2. For me, evolving buildings are a great improvement over building sets - so much more power packed into a smaller space!
I like the concept!
3. Despite the teething problems, I really love the new ‘random quest’ format - and see it as a very positive change from the designers. It is no longer possible for strong players to swamp their cities with lots and lots of tiny little level one buildings and finish the event in three days - which was never the intention for Events!
In our Event Note, we have posted a list of what one typical player encountered in her event to give you an idea of what you may expect; everyone will get similar quests, but in a different order. So now one has to play the event one quest at a time, rather than just reading and reacting to a string of known quests from a 'cheat sheet' - which was never the designer’s intention.
(I spoke with one of the event designers a while back - and they do not want 'cheat sheets'. If they wanted all the players to know exactly what is coming next, they would post a list in the Wiki.)
To me this format is infinitely more satisfying and I am enjoying the event a lot. I think many skeptics, as so often happens in the game, will eventually come to see that this is a more satisfying way to play Events!!
4. There is little doubt that this new event format is going to make events easier and more fun for smaller cities - who in the last few had no chance to finish!
I have always felt that Events should not require you to rip up your city and build itty-bitty little buildings that have no place in your city; it is so nice now to be able to use buildings that are there already!
5. I am really enjoying the event! Very relaxing; and one gets 5 - 10 quests done every day on average without any fuss and bother.
I am particularly enjoying the absence of ‘Upgrade x buildings to level y’ - I hope they will never return.
Events should be FUN - they should not require you to rip your city to pieces to build things that you really don’t want or need!
6. For me this event gets 9 out of 10 - the prizes are a bit ordinary; but not complaining; lots of KP and boosters to be made!!
7. There has been a lot of hoo-hah about the quest changes! I for one am very happy with the changes - I think they are constructive and will improve the game for all of us. They will just take a little time to grow on us.
Generally speaking, the people who run into troubles in this game are those who do not follow the common sense recommendations - and one of those is always keep every building maxed - because it is the best use of space.
The designers expect 'the average player' will design their city this way - and they create events that work with this ‘average city’.
I have been warning people for years - the more you deviate from the 'typical' city set-up, the more likely you will run into problems with game changes! It is perhaps less risky to play conservatively, rather than smarty-pantsing your way through to the end.
I might mention that I have only 5 of the required planks workshops and 8 workshops - which are part of my normal city architecture - and I have already done more than 170 quests without spending Diamonds. So really, the new event format is totally do-able.
8. The last-minute change to the questing system really did not work!
Too many Scout-or-Vapors by far.
Next time they are looking for a filler to slow down the game - how about ‘Collect 20 Golden Keys”? That would take 24 hours out of the game, and would be something different, at least!
I strongly feel that event quests should not be random or destructive - they should add to our game knowledge when we first start - and they should be relevant to the Event too!
One gets the feeling that many of the present set of quests are just there to take up time and prevent players from progressing too quickly
Here are some suggestions:
9. Another suggestion: I know the designers don’t want ‘cheat sheets’ where you know exactly what is coming next - but what about at least telling us the next quest or two?
That would really make things a lot easier - adding a ‘Next Up’ box inside the quest window!
Feel free to submit comments and suggestions here https://tinyurl.com/y5o2e9fx!
1, As always, congratulations to the Elvenar team for excellent artwork and technical production.
Well done!!
2. For me, evolving buildings are a great improvement over building sets - so much more power packed into a smaller space!
I like the concept!
3. Despite the teething problems, I really love the new ‘random quest’ format - and see it as a very positive change from the designers. It is no longer possible for strong players to swamp their cities with lots and lots of tiny little level one buildings and finish the event in three days - which was never the intention for Events!
In our Event Note, we have posted a list of what one typical player encountered in her event to give you an idea of what you may expect; everyone will get similar quests, but in a different order. So now one has to play the event one quest at a time, rather than just reading and reacting to a string of known quests from a 'cheat sheet' - which was never the designer’s intention.
(I spoke with one of the event designers a while back - and they do not want 'cheat sheets'. If they wanted all the players to know exactly what is coming next, they would post a list in the Wiki.)
To me this format is infinitely more satisfying and I am enjoying the event a lot. I think many skeptics, as so often happens in the game, will eventually come to see that this is a more satisfying way to play Events!!
4. There is little doubt that this new event format is going to make events easier and more fun for smaller cities - who in the last few had no chance to finish!
I have always felt that Events should not require you to rip up your city and build itty-bitty little buildings that have no place in your city; it is so nice now to be able to use buildings that are there already!
5. I am really enjoying the event! Very relaxing; and one gets 5 - 10 quests done every day on average without any fuss and bother.
I am particularly enjoying the absence of ‘Upgrade x buildings to level y’ - I hope they will never return.
Events should be FUN - they should not require you to rip your city to pieces to build things that you really don’t want or need!
6. For me this event gets 9 out of 10 - the prizes are a bit ordinary; but not complaining; lots of KP and boosters to be made!!
7. There has been a lot of hoo-hah about the quest changes! I for one am very happy with the changes - I think they are constructive and will improve the game for all of us. They will just take a little time to grow on us.
Generally speaking, the people who run into troubles in this game are those who do not follow the common sense recommendations - and one of those is always keep every building maxed - because it is the best use of space.
The designers expect 'the average player' will design their city this way - and they create events that work with this ‘average city’.
I have been warning people for years - the more you deviate from the 'typical' city set-up, the more likely you will run into problems with game changes! It is perhaps less risky to play conservatively, rather than smarty-pantsing your way through to the end.
I might mention that I have only 5 of the required planks workshops and 8 workshops - which are part of my normal city architecture - and I have already done more than 170 quests without spending Diamonds. So really, the new event format is totally do-able.
8. The last-minute change to the questing system really did not work!
Too many Scout-or-Vapors by far.
Next time they are looking for a filler to slow down the game - how about ‘Collect 20 Golden Keys”? That would take 24 hours out of the game, and would be something different, at least!
I strongly feel that event quests should not be random or destructive - they should add to our game knowledge when we first start - and they should be relevant to the Event too!
One gets the feeling that many of the present set of quests are just there to take up time and prevent players from progressing too quickly
Here are some suggestions:
- get people to trade more with place x trades;
- get people to visit more;
- encourage us to do things that we have not discovered yet - particularly the ‘newbies’. Quests like ‘zoom in and zoom out again’; ‘post a message on chat’, ‘post a trade’, ‘use an enchantment’, ‘sell a culture building’, ‘visit x neighbors’.;
- Receive x Neighborly visits would be a great one too - to encourage those who do not play in Fellowships to at least make the effort to meet their Map neighbors;
- Why not include Tournament encounters in the quests? Like ‘solve x Tournament encounters’.
It would create more interest in Tournaments! So why not use the Events to get people involved in Tournaments? Because this to me is what the Event Quests are ideally suited to!
9. Another suggestion: I know the designers don’t want ‘cheat sheets’ where you know exactly what is coming next - but what about at least telling us the next quest or two?
That would really make things a lot easier - adding a ‘Next Up’ box inside the quest window!
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