DeletedUser5093
Guest
"Produce X amount" would still be quite a bit easier than the current setup. Say I have 5 leveled WS, and I prebuild 5 toolboxes there. Today, if I get any other WS quest (not toolbox), I am screwed to an extent. I'll need to dump at least one toolbox, and likely more if I don't want to resort to time boosters. The worst would be getting "Build 5x 9hr" - I may want to waste 5x toolboxes, and still be stuck for 9 hours.
With "Produce X amount", most WS quests would be fulfilled by collecting 1-2 toolboxes, not wasting much - or even with other production buildings like ToS, EE, PT. Requirements on X have to be quite a bit higher to make it a comparable alternative. Are you sure you want to pitch that to Inno?
The key part of my suggestion is to make the production quantity sufficiently high that producing X amount is not easier than producing however many productions is listed in the first half of the quest. Similar to how the encounter quests offer the alternative of completing a much larger amount of tournament encounters.
If you pre-built toolboxes in many of your levelled workshops then you would greatly reduce the amount of supplies your city was producing, both by tying up your workshops with uncollected productions, and by producing 1 day productions instead of whatever you usually produce. Also, once you're in the higher chapters you're pretty restricted in how many levelled workshops you can have, simply because of the space, population and build-time requirements, so most people aren't going to have a lot of them. So while you could go with this strategy to help with the quests, you would pay for it elsewhere, meaning it wouldn't be quite so easy as you claim. The main idea is to give a more difficult but still reasonably doable alternative to the production quests, and with a sufficiently high production amount I think that can be achieved.