DeletedUser1874
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Exploiting FOMO has without a shade of doubt been a growing trend for the last few events.Is it FOMO?
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Exploiting FOMO has without a shade of doubt been a growing trend for the last few events.Is it FOMO?
Well, I wouldn't be burning timeboosts on toolboxes, that's for sure. If I have 5xtoolbox quest, and have nothing pre-built, that's 120hr worths of timeboosts right there. Or I can just wait 24 hours with my 5 leveled WS - which is exactly what I will do. They also allegedly dropped frequency for these quests, so might be even less of an issue. So far I hit almost 90 quests on live, and I have seen only 1 (one) toolbox quest - which agrees with data from beta that shows that toolbox quest was not that frequent even before (on average).In my opinion 4 x 14 hrs is tons better than 30 x 1 hr. It is, after all, almost double the number of hours. Had there been something like 48 x 1 hr then I would have been inclined to agree for the added versatility, but in terms of this purpose the quests requiring a stock of time instants are the ones your mentioned above - toolboxes, enchantments, scouting. If the wait is shorter the need for it is less.
I'm not sure how people know what quest number they are up to with random quest lines. My current quest pays 65 keys.I'm at quest #59
I'd argue that it's still a lot about planning, strategy and all that. Just finding the right balance between getting time boosters for current use to provide a steady income of keys and saving up for the time boosters day require some thinking. As well as balancing your tournament participation, finding space for additional buildings of the required level and just overall adapting to the new conditions to maximize your event performance. Though I admit that I hate the event design and would prefer to have the mermaids back. But still trying to get most of it is a fun task in my opinion.Hello, High Lords and Ladies Up There! The game was about strategy & planning until the random factor came in. Both the event and the Spire tasks are simple gamblings now, quite the opposite of strategy & planning. I know that I don't have to play them, but it's about the principles, High Lords and Ladies Up There.
well, you were wrong about the number of phoenixes it was possible to get and seriously underestimated the advantages diamonds have over players that don't spend lots of money.Yes premium players could buy more ... always the case and without premium players there'd be no game. So I don't complain.
This new format gives everyone a chance. Yes premium players can do better, so be it. They're paying for the development what else did you expect?
They wouldn't make nearly as much money from ads as they do from premium player, not even a fraction of a fraction. Besides, the tutorial makes it very clear that this is a freemium game, introducing us to diamonds in the very first steps, and the app store page clearly states "contains in-app purchases".well, you were wrong about the number of phoenixes it was possible to get and seriously underestimated the advantages diamonds have over players that don't spend lots of money.
you are also wrong that a game can't function without people who buy diamonds. many websites function just from selling ads.
i expect a game that's advertised as free to play to not be grossly unfair to those who play for free.
That's quite a bold statement. There are websites making many times as much money from advertising as anything else and many of these remain free to use. I am not saying that the same model applies to Inno, but you can't ignore the possibilities in advertising revenue.They wouldn't make nearly as much money from ads as they do from premium player
I wonder how you explain to yourself that all f2p games are making money from the in-game purchases and no-one is coming with such bright ideas that ads or merchandise can produce enough income to pay for programmers, game designers, maintaining and advertising of the game and all that. It's clear that everyone in this market is wrong and you are the only one who knows how to run the game developer company.The real money is in merchandising.
If they ever start selling toys and action figures they won't have to depend completely on those who buy diamonds.