The game looks like using the same style with FOE, I don't know if it's possible to just share the code from one game to another one (if not you may consider to do it to save time for both games), but maybe you could think about what they do for their events (as you already did for Halloween event).
@Toursy : It would appear that you started Elvenar in mid-2020 (although if you're a veteran with multiple IDs, please excuse this assumption!). But in any case, Elvenar originally was and still is largely based on FoE, minus FoE's direct PvP element, and it is indeed much the same game, code-wise, with different graphics and a few sub-elements altered here and there. For example: the Spire is effectively a re-working of FoE's Guild Expeditions - albeit with the 'Extra Turn in Diplomacy' option from the FoE Friends' Tavern removed.
Likewise, you are right in that Elvenar's 2020 Hallowe'en Event was effectively a graphically altered version of the same Event in FoE - and I would be very surprised if it did NOT return, in due course, as it does in FoE. Indeed, I would be surprised if Elvenar did not continue, in future, to follow the same pattern of adopting/adapting various elements of FoE - which is still InnoGames's highest-earning game, with ~50% of total revenue.
Events are a big part of this kind of games since it can be too repetitive.
While the core game of Elvenar is certainly slow-paced, at my own (early mid-game) stage of progress, the increasingly frequent and similar Events - each closely followed by a Fellowship Adventure with Event-related Artifacts as main prizes - are now themselves becoming rather repetitive. I would much welcome some 'empty' and pressure-free in-game time between the game's many 'happenings' (to avoid re-using the term 'event'), to concentrate on managing my City as it grows in complexity and make general core game progress without the interruption and commitments of a constantly repeating series of these more or less Resource-draining 'happenings' (Tournaments and Spire included). Earlier and end-game Cities, of course, have less in terms of core game content to manage - so having said this, I can see both sides of the argument, and I speak only for myself!
Concerning the artwork on the charging page, it is amazing [...]
As it happens, I was planning to bring up the Event artwork myself, but your post prompts me to mention it now... and once again, I'm afraid I very much disagree on this. In fact, I find this Event's loading screen to be one of the least appealing I've seen in some three years now (although the loading screen for the 'Elvarian Carnival' Event earlier this year was arguably even worse in some ways, and a few others of recent times also come close, too). If this artwork was not intentionally drawn in some kind of 'pseudo-Impressionist' style (and in fact, even if it was, since this style is certainly somewhat incongruous in the context of the game's overall art style), it strikes me as being simply lazily put together, or perhaps even unfinished. It has the look of being a 'work in progress', with much detail missing, rather than a carefully finished piece. Perhaps it looks good (or at least better?) on a mobile phone, due to being greatly reduced in size, but on a PC, I feel that this image leaves much to be desired - and I make this observation because Elvenar's primary selling point is its high-quality graphics and artwork, which leads one to expect just that: high quality.
Here is the image in full (PC/browser) size, for reference:
... and here, by way of example of what I am talking about, is a cropped section which I've marked to point out just a few faults which I can see:
1. Humanoid figures A-1 and A-2 don't even have recognisable faces, despite being prominent foreground elements;
2. Figure B-1 appears to have a truncated left leg [a tiny angled foot is
just about visible] and a very odd general body shape and stance, and B-2 is so poorly defined that I didn't even realise it was a humanoid figure at all before I saved the image and took a close look at it; and
3. The two flying Phoenixes at C-1 and C-2, which are presumably meant to be the centrepiece of the Event, are barely recognisable as birds of any kind, especially C-2, let alone wondrous and majestic mythical creatures, as the Event storyline (and general tradition, of course) describes them.
All in all, and as I've said, this artwork appears to be either rather hastily and/or lazily done, or an unfinished piece - at least to my eye.
* * * * * * * *
Edited to Add : By way of comparison, here is a section of the above-mentioned artwork for the 2021 Elvarian Carnival Event:
... not only does this appear to be the work of the same artist(s), to judge by its overall style, but this also has similar faults, in my opinion. The most obvious problem is the central (presumably Halfling) figures, who are, in my view, very poorly done, with strange postures and body shapes, semi-crazed expressions, odd (even impossible) hand angles, and non-detailed, unfinished-looking features, but there are many other problems, too:
1. The slapdash brushwork at A and B is very apparent to my eye, especially the white layer painted over the dark water (behind the floating food);
2. The small background figures at C are inadequately defined and oddly physically shaped, as well as drawn in strange and unrealistic postures; and
3. The figure at D is even more sloppily drawn, and once again, I did not even recognise it as a figure until I saved and studied the image.
If this unfinished and/or hasty-looking art style is becoming a 'theme' in the game, I can't say that I find it an improvement on past glories...!